32 Commits

Author SHA1 Message Date
Nathan DECHER 46ac7bbf27 updated help.html 2020-04-17 12:09:20 +02:00
Nathan DECHER 71eace6ad8 updated README.md 2020-04-17 12:08:25 +02:00
Nathan DECHER a34318b4f2 updated README.md 2020-04-15 12:39:13 +02:00
Nathan DECHER 3c32dd5aed updated Dockerfile 2020-04-15 12:15:02 +02:00
Nathan DECHER 5cf47cd241 fixed install script crash 2020-04-15 12:13:34 +02:00
Nathan DECHER 200c716393 updated README.md 2020-04-15 12:10:28 +02:00
Nathan DECHER 142024a315 added built assets 2020-04-15 12:08:21 +02:00
Nathan DECHER 3e8eb69329 refactored game to separate tile management, game code and render code (closes #39) 2020-04-15 11:39:15 +02:00
Nathan DECHER 45e7a0d323 updated Dockerfile 2020-04-15 02:39:03 +02:00
Nathan DECHER 7df0f14e99 fixed Make clean 2020-04-15 02:30:55 +02:00
Nathan DECHER 1cfa5e38f3 added dependency on bc to readme 2020-04-15 02:27:17 +02:00
Nathan DECHER 17356e0d8f cut down even more on build times with shrink step for animations 2020-04-15 02:21:22 +02:00
Nathan DECHER fb1653e231 cut down 75% of build time for portals (closes #41) 2020-04-15 02:04:09 +02:00
Nathan DECHER 7121c230fc added switches and spikes (closes #6) and puzzle 3 (closes #34) 2020-04-14 18:21:07 +02:00
Nathan DECHER 7b20b0e8ec updated help 2020-04-14 16:41:08 +02:00
Nathan DECHER 3d50bf805d configEditor, explain why input is disabled 2020-04-14 16:31:11 +02:00
Nathan DECHER bbb34e63b6 configEditor, only show keys in debug mode 2020-04-14 16:26:47 +02:00
Nathan DECHER 7d97132aa1 progressbar, centered percentage 2020-04-14 16:26:22 +02:00
Nathan DECHER c850d9ffa9 fixed loading bar colors 2020-04-14 15:54:14 +02:00
Nathan DECHER c90bfd5103 added keys and doors (closes #5) with temp assets 2020-04-14 15:43:00 +02:00
Nathan DECHER a27b8fcd9e added portals (closes #4) and first level of puzzle mode 2020-04-14 14:32:45 +02:00
Nathan DECHER 52a2e41e05 added hover to menu icon 2020-04-14 11:16:21 +02:00
Nathan DECHER 17ab288b63 added hover to buttons 2020-04-14 11:10:42 +02:00
Nathan DECHER f607034a33 added hover to links 2020-04-14 11:07:49 +02:00
Nathan DECHER a934d5537b changed progressbar colors 2020-04-14 10:59:27 +02:00
Nathan DECHER efa4d9f80f fixed #32 2020-04-13 22:54:17 +02:00
Nathan DECHER 5a569cbaf9 added username length limit 2020-04-13 22:46:59 +02:00
Nathan DECHER b0106f9df0 fixed Dockerfile 2020-04-13 22:33:53 +02:00
Nathan DECHER 7b083fda11 added leaderboard (closes #29) 2020-04-13 21:58:53 +02:00
Nathan DECHER 1ca8e46461 added messages to config editor 2020-04-13 18:54:03 +02:00
Nathan DECHER db52ff95ae added death message and username (closes #25) 2020-04-13 15:50:46 +02:00
Nathan DECHER 462668e5cd added status hud at bottom right + speed in tps 2020-04-13 15:34:11 +02:00
59 changed files with 1896 additions and 414 deletions
+1 -3
View File
@@ -1,8 +1,6 @@
node_modules/
public/assets/*.png
public/assets/*.json
public/css/*.css
public/js/*.js
public/favicon.ico
build/*.png
db.sqlite
+1 -1
View File
@@ -1,3 +1,3 @@
FROM alpine:3.11.5
RUN apk add --no-cache nodejs npm git imagemagick make && git clone https://gitdab.com/Codinget/Snek /snek && cd /snek && npm i && make && apk del git make imagemagick && printf '#!/bin/sh\ncd /snek\nnpm start\n' > start.sh && chmod +x start.sh
RUN apk add --no-cache nodejs npm git python3 python2 alpine-sdk && npm i -g node-gyp && git clone https://gitdab.com/Codinget/Snek /snek && cd /snek && npm i --unsafe-perm && apk del git python2 python3 alpine-sdk && printf '#!/bin/sh\ncd /snek\nnpm start\n' > start.sh && chmod +x start.sh
CMD /snek/start.sh
+36 -12
View File
@@ -1,12 +1,16 @@
.PHONY: all clean
.PHONY: all clean mrproper
SIZE = 32
TEMPSIZE = $(shell echo $(SIZE) '*4' | bc)
FIRE_ANIM = $(foreach angle, $(shell seq 0 6 359), build/fire$(angle).png)
PEACH_DECAY_ANIM = $(foreach percent, $(shell seq 99 -1 0), build/peach-decay$(percent).png)
PEACH_RAINBOW_ANIM = $(foreach percent, $(shell seq 100 2 299), build/peach-rainbow$(percent).png)
PORTAL_ANIM = $(foreach angle, $(shell seq 0 6 359), build/portal-a$(angle).png)
IMAGES = $(foreach name, apple wall oil, public/assets/$(name)32.png)
TILESETS = $(foreach name, hole, public/assets/$(name)-ts.png)
ANIMATIONS = $(foreach name, fire peach-decay peach-rainbow, public/assets/$(name)-anim.png)
IMAGES = $(foreach name, apple wall oil key door, public/assets/$(name)$(SIZE).png)
TILESETS = $(foreach name, hole switch spikes, public/assets/$(name)-ts.png)
ANIMATIONS = $(foreach name, fire peach-decay peach-rainbow portal-a portal-b portal-c portal-d, public/assets/$(name)-anim.png)
JSON = $(foreach name, snake levelList config metaConfig, public/assets/$(name).json)
ICON = public/assets/icon32.png public/assets/icon256.png public/favicon.ico
CSS = public/css/snek.css
@@ -31,35 +35,54 @@ public/assets/%32.png: assets/%.png
convert $^ -resize 32x $@
public/assets/%256.png: assets/%.png
convert $^ -resize 256x $@
public/assets/%$(SIZE).png: assets/%.png
convert $^ -resize $(SIZE)x $@
public/assets/%32.png: assets/%.jpg
convert $^ -resize 32x $@
public/assets/%256.png: assets/%.jpg
convert $^ -resize 256x $@
public/assets/%$(SIZE).png: assets/%.jpg
convert $^ -resize $(SIZE)x $@
build/%-smol.png: assets/%.png
convert $^ -resize $(TEMPSIZE)x\> $@
public/assets/%-ts.png: assets/%.png
convert $^ -scale 32x $@
convert $^ -scale $(SIZE)x $@
public/assets/fire-anim.png: $(FIRE_ANIM)
convert $^ -append $@
build/fire%.png: assets/fire.png
convert $^ -distort ScaleRotateTranslate $(shell echo $@ | sed 's/[^0-9]*//g') -resize 32x $@
build/fire%.png: build/fire-smol.png
convert $^ -distort ScaleRotateTranslate $(shell echo $@ | sed 's/[^0-9]*//g') -resize $(SIZE)x $@
public/assets/peach-decay-anim.png: $(PEACH_DECAY_ANIM)
convert $^ -append $@
build/peach-decay%.png: assets/peach.png
convert $^ -modulate 100,$(shell echo $@ | sed 's/[^0-9]*//g') -resize 32x $@
build/peach-decay%.png: build/peach-smol.png
convert $^ -modulate 100,$(shell echo $@ | sed 's/[^0-9]*//g') -resize $(SIZE)x $@
public/assets/peach-rainbow-anim.png: $(PEACH_RAINBOW_ANIM)
convert $^ -append $@
build/peach-rainbow%.png: assets/peach.png
convert $^ -modulate 100,100,$(shell echo $@ | sed 's/[^0-9]*//g') -resize 32x $@
build/peach-rainbow%.png: build/peach-smol.png
convert $^ -modulate 100,100,$(shell echo $@ | sed 's/[^0-9]*//g') -resize $(SIZE)x $@
build/portal-a%.png: build/portal-smol.png
convert $^ -distort ScaleRotateTranslate $(shell echo $@ | sed 's/[^0-9]*//g') -resize $(SIZE)x $@
public/assets/portal-a-anim.png: $(PORTAL_ANIM)
convert $^ -append $@
public/assets/portal-b-anim.png: public/assets/portal-a-anim.png
convert $^ -modulate 100,100,200 $@
public/assets/portal-c-anim.png: public/assets/portal-a-anim.png
convert $^ -modulate 100,100,150 $@
public/assets/portal-d-anim.png: public/assets/portal-a-anim.png
convert $^ -modulate 100,100,50 $@
public/assets/%.json: assets/%.json
cp $^ $@
ln -s ../../$^ $@
public/css/snek.css: src/less/snek.less $(wildcard src/less/*.less)
node_modules/.bin/lessc $< $@
@@ -69,4 +92,5 @@ public/js/snek.js: $(wildcard src/js/*.js)
clean:
rm -f build/*.*
mrproper: clean
rm -f $(OUTPUT)
+21 -4
View File
@@ -7,7 +7,7 @@ A "simple" Snake, done as my final JS class project
## Features
- 60 FPS 2D animations
- arcade and speedrun game modes
- arcade, speedrun and puzzle game modes
- touchscreen and controller support
- playable at [snek.codinget.me](https://snek.codinget.me)
@@ -17,21 +17,38 @@ A "simple" Snake, done as my final JS class project
- GNU Coreutils are known to work
- On Windows, WSL is known to work
- Imagemagick, with the `convert` tool in the PATH
- `bc`
- Make
- Node.js and npm, both in the PATH
- Node.js 10 and 12 are known to work
- node-gyp and python are required for the database
- (if you have already used native modules, you have them)
## Prod dependencies (direct)
- Node.js and npm, both in the PATH
- Node.js 10 and 12 are known to work
- node-gyp and python are required for the database
- (if you have already used native modules, you have them)
## Prod dependencies (docker)
- Docker
## Running the game (dev)
- `git clone` this repo
- `npm install` the dependencies
- `make` the ressources
- `npm install` the dependencies (this will also build the less and js and initialize the database)
- `npm start` the server
- `make` every time you change something
## Running the game (prod)
## Running the game (prod, docker)
- Get the [Dockerfile](https://gitdab.com/Codinget/Snek/raw/branch/master/Dockerfile)
- `docker build` it
- `docker run -it -p80:3000` the container
- ideally, put it behind a reverse proxy
## Running the game (prod, direct)
- `git clone` this repo
- `npm install` the dependencies (this will also build the less and js and initialize the database)
- `npm start` the server
## License
[MIT](https://opensource.org/licenses/MIT)
+103
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@@ -0,0 +1,103 @@
const DB=require('better-sqlite3');
const {Router}=require('express');
const db=new DB('db.sqlite');
const api=new Router();
const leaderboardSelect='SELECT username, score, length, time, speed FROM leaderboards';
const getLeaderboardsBy={
score: db.prepare(`${leaderboardSelect} WHERE mode=? ORDER BY score DESC LIMIT ? OFFSET ?`),
timeA: db.prepare(`${leaderboardSelect} WHERE mode=? ORDER BY time ASC LIMIT ? OFFSET ?`),
timeD: db.prepare(`${leaderboardSelect} WHERE mode=? ORDER BY time DESC LIMIT ? OFFSET ?`)
};
const addLeaderboard=db.prepare(`
INSERT
INTO leaderboards(mode, username, score, length, time, speed)
VALUES(@mode, @username, @score, @length, @time, @speed)
`);
const levelList=require('./assets/levelList.json');
const validMode=mode => {
try {
const [category, name]=mode.split('/');
return levelList[category].levels.map(l => ''+l).includes(name);
} catch(e) {
return false;
}
};
api.get('/leaderboards/:category/:id', (req, res) => {
const sort=req.query.sort || 'score';
if(!['score', 'timeA', 'timeD'].includes(sort)) return res.status(400).json({
ok: false,
err: 'Invalid sort'
});
const results=+req.query.results || 20;
if((typeof results)!='number' || results<1 || results >100) return res.status(400).json({
ok: false,
err: 'Invalid result count'
});
const page=+req.query.page || 1;
if((typeof page)!='number' || page<1) return res.status(400).json({
ok: false,
err: 'Invalid page'
});
const data=getLeaderboardsBy[sort]
.all(req.params.category+'/'+req.params.id, results, (page-1)*results);
return res.status(200).json({
ok: true,
data
});
});
api.post('/leaderboards/:category/:id', (req, res) => {
const mode=req.params.category+'/'+req.params.id;
if((typeof mode)!='string' || !validMode(mode)) return res.status(400).json({
ok: false,
err: 'Invalid mode'
});
const username=req.body.username;
if((typeof username)!='string' || username.length>100) return res.status(400).json({
ok: false,
err: 'Invalid username'
});
const score=req.body.score;
if((typeof score)!='number' || score%1 || score<0) return res.status(400).json({
ok: false,
err: 'Invalid score'
});
const length=req.body.length;
if((typeof length)!='number' || length%1 || length<1) return res.status(400).json({
ok: false,
err: 'Invalid length'
});
const time=req.body.time;
if((typeof time)!='number' || time%1 || time<0) return res.status(400).json({
ok: false,
err: 'Invalid time'
});
const speed=req.body.speed;
if((typeof speed)!='number' || speed%1 || speed<0) return res.status(400).json({
ok: false,
err: 'Invalid speed'
});
try {
addLeaderboard.run({
mode, username,
score, length,
time, speed
});
res.json({
ok: true
});
} catch(e) {
res.status(500).json({
ok: false,
err: 'Failed to add score'
});
}
});
return module.exports=exports=api;
+5
View File
@@ -1,4 +1,9 @@
{
"debug": false,
"player.name": "Player",
"player.leaderboards": false,
"input.touchscreen.crosspad.enabled": false,
"input.touchscreen.crosspad.overlay": true,
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+26 -2
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@@ -6,7 +6,9 @@
"speedIncrease": false,
"worldWrap": false,
"winCondition": "fruit",
"scoreSystem": "speedrun"
"scoreSystem": "speedrun",
"uploadOnDeath": false,
"leaderboardsSort": "timeA"
},
"levelFilename": "level<n>.json",
"levelDisplay": "Level <n>",
@@ -22,7 +24,9 @@
"speedIncrease": true,
"speedMultiplier": 0.9,
"speedCap": 50,
"worldWrap": true
"worldWrap": true,
"uploadOnDeath": true,
"leaderboardsSort": "score"
},
"levelFilename": "arcade-<l>.json",
"levelDisplay": "<n>",
@@ -37,5 +41,25 @@
"Get a score as high as you can in 30 seconds",
"Survive for as long as you can in an increasingly difficult game"
]
},
"puzzle": {
"desc": "Time doesn't flow in these puzzles. Try getting the fruits in as little moves as possible",
"rules": {
"fruitRegrow": false,
"timeFlow": false,
"speedIncrease": false,
"worldWrap": false,
"winCondition": "fruit",
"scoreSystem": "moves",
"moveCount": 50,
"uploadOnDeath": false,
"leaderboardsSort": "score"
},
"levelFilename": "puzzle<n>.json",
"levelDisplay": "Level <n>",
"levels": [
1, 2, 3
],
"nextLevel": true
}
}
+13
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@@ -1,4 +1,17 @@
{
"player": {
"name": "Player settings"
},
"player.name": {
"name": "Player name",
"type": "string"
},
"player.leaderboards": {
"name": "Upload scores to leaderboards",
"type": "boolean",
"needsBackend": true
},
"input": {
"name": "Input settings"
},
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+7 -1
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@@ -3,8 +3,14 @@ const express=require('express');
const app=express();
const PORT=process.env.PORT || 3000;
app.use(express.json());
app.use(express.static('public'));
app.use('/api', require('./api'));
app.get('/api/has-nodejs', (req, res) => {
res.json("yes");
});
app.listen(PORT, () => {
console.log(`Listening on 0.0.0.0:${PORT}`);
});
+8
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@@ -0,0 +1,8 @@
CREATE TABLE leaderboards (
mode TEXT,
username TEXT,
score INTEGER,
length INTEGER,
time INTEGER,
speed INTEGER
);
+19
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@@ -0,0 +1,19 @@
const DB=require('better-sqlite3');
const fs=require('fs');
const child_process=require('child_process');
// prepare database
console.log('Preparing database');
if(fs.existsSync('db.sqlite')) fs.unlinkSync('db.sqlite');
const db=new DB('db.sqlite');
db.exec(fs.readFileSync('init.sql', 'utf8'));
// compile less
console.log('Compiling less');
child_process.execFileSync('node_modules/.bin/lessc', ['src/less/snek.less', 'public/css/snek.css']);
// merge js
console.log('Merging js');
const jsFiles=fs.readdirSync('src/js').map(f => 'src/js/'+f);
const merged=child_process.execFileSync('node', ['mergejs.js', ...jsFiles]);
fs.writeFileSync('public/js/snek.js', merged);
+2 -1
View File
@@ -44,6 +44,7 @@
"autoSpeadIncreaseTicks": 10,
"autoSizeGrow": true,
"autoSizeGrowTicks": 100,
"scoreSystem": "survival"
"scoreSystem": "survival",
"leaderboardsSort": "timeD"
}
}
+21
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@@ -0,0 +1,21 @@
{
"dimensions": [15, 10],
"walls": [
[5, 0], [5, 1], [5, 2], [5, 3], [5, 4], [5, 5], [5, 6], [5, 7], [5, 8], [5, 9],
[10, 0], [10, 1], [10, 2], [10, 3], [10, 4], [10, 5], [10, 6], [10, 7], [10, 8], [10, 9]
],
"food": [
[4, 5],
[8, 7],
[14, 9]
],
"snake": [
[0, 0]
],
"portals": {
"a": [4, 9],
"b": [6, 0],
"c": [9, 9],
"d": [11, 0]
}
}
+13
View File
@@ -0,0 +1,13 @@
{
"world": [
"k wA wf",
" w wB",
" w ww",
" fw ",
" w ",
" K f"
],
"snake": [
[0, 5]
]
}
+22
View File
@@ -0,0 +1,22 @@
{
"world": [
"A i B",
" i s",
" Cik ",
"SSSSSSSSSSSiiiii",
" i f",
" i ",
" s itttt",
" t wKKKK",
" w ",
" wD "
],
"snake": [
[0, 9],
[1, 9],
[2, 9]
],
"rules": {
"moveCount": 60
}
}
+480 -6
View File
@@ -25,6 +25,25 @@
"uri-js": "^4.2.2"
}
},
"ansi-regex": {
"version": "2.1.1",
"resolved": "https://registry.npmjs.org/ansi-regex/-/ansi-regex-2.1.1.tgz",
"integrity": "sha1-w7M6te42DYbg5ijwRorn7yfWVN8="
},
"aproba": {
"version": "1.2.0",
"resolved": "https://registry.npmjs.org/aproba/-/aproba-1.2.0.tgz",
"integrity": "sha512-Y9J6ZjXtoYh8RnXVCMOU/ttDmk1aBjunq9vO0ta5x85WDQiQfUF9sIPBITdbiiIVcBo03Hi3jMxigBtsddlXRw=="
},
"are-we-there-yet": {
"version": "1.1.5",
"resolved": "https://registry.npmjs.org/are-we-there-yet/-/are-we-there-yet-1.1.5.tgz",
"integrity": "sha512-5hYdAkZlcG8tOLujVDTgCT+uPX0VnpAH28gWsLfzpXYm7wP6mp5Q/gYyR7YQ0cKVJcXJnl3j2kpBan13PtQf6w==",
"requires": {
"delegates": "^1.0.0",
"readable-stream": "^2.0.6"
}
},
"array-flatten": {
"version": "1.1.1",
"resolved": "https://registry.npmjs.org/array-flatten/-/array-flatten-1.1.1.tgz",
@@ -69,6 +88,11 @@
"integrity": "sha512-wMHVg2EOHaMRxbzgFJ9gtjOOCrI80OHLG14rxi28XwOW8ux6IiEbRCGGGqCtdAIg4FQCbW20k9RsT4y3gJlFug==",
"optional": true
},
"base64-js": {
"version": "1.3.1",
"resolved": "https://registry.npmjs.org/base64-js/-/base64-js-1.3.1.tgz",
"integrity": "sha512-mLQ4i2QO1ytvGWFWmcngKO//JXAQueZvwEKtjgQFM4jIK0kU+ytMfplL8j+n5mspOfjHwoAg+9yhb7BwAHm36g=="
},
"bcrypt-pbkdf": {
"version": "1.0.2",
"resolved": "https://registry.npmjs.org/bcrypt-pbkdf/-/bcrypt-pbkdf-1.0.2.tgz",
@@ -78,6 +102,52 @@
"tweetnacl": "^0.14.3"
}
},
"better-sqlite3": {
"version": "6.0.1",
"resolved": "https://registry.npmjs.org/better-sqlite3/-/better-sqlite3-6.0.1.tgz",
"integrity": "sha512-4aV1zEknM9g1a6B0mVBx1oIlmYioEJ8gSS3J6EpN1b1bKYEE+N5lmpmXHKNKTi0qjHziSd7XrXwHl1kpqvEcHQ==",
"requires": {
"bindings": "^1.5.0",
"integer": "^3.0.1",
"prebuild-install": "^5.3.3",
"tar": "4.4.10"
}
},
"bindings": {
"version": "1.5.0",
"resolved": "https://registry.npmjs.org/bindings/-/bindings-1.5.0.tgz",
"integrity": "sha512-p2q/t/mhvuOj/UeLlV6566GD/guowlr0hHxClI0W9m7MWYkL1F0hLo+0Aexs9HSPCtR1SXQ0TD3MMKrXZajbiQ==",
"requires": {
"file-uri-to-path": "1.0.0"
}
},
"bl": {
"version": "4.0.2",
"resolved": "https://registry.npmjs.org/bl/-/bl-4.0.2.tgz",
"integrity": "sha512-j4OH8f6Qg2bGuWfRiltT2HYGx0e1QcBTrK9KAHNMwMZdQnDZFk0ZSYIpADjYCB3U12nicC5tVJwSIhwOWjb4RQ==",
"requires": {
"buffer": "^5.5.0",
"inherits": "^2.0.4",
"readable-stream": "^3.4.0"
},
"dependencies": {
"inherits": {
"version": "2.0.4",
"resolved": "https://registry.npmjs.org/inherits/-/inherits-2.0.4.tgz",
"integrity": "sha512-k/vGaX4/Yla3WzyMCvTQOXYeIHvqOKtnqBduzTHpzpQZzAskKMhZ2K+EnBiSM9zGSoIFeMpXKxa4dYeZIQqewQ=="
},
"readable-stream": {
"version": "3.6.0",
"resolved": "https://registry.npmjs.org/readable-stream/-/readable-stream-3.6.0.tgz",
"integrity": "sha512-BViHy7LKeTz4oNnkcLJ+lVSL6vpiFeX6/d3oSH8zCW7UxP2onchk+vTGB143xuFjHS3deTgkKoXXymXqymiIdA==",
"requires": {
"inherits": "^2.0.3",
"string_decoder": "^1.1.1",
"util-deprecate": "^1.0.1"
}
}
}
},
"body-parser": {
"version": "1.19.0",
"resolved": "https://registry.npmjs.org/body-parser/-/body-parser-1.19.0.tgz",
@@ -95,6 +165,15 @@
"type-is": "~1.6.17"
}
},
"buffer": {
"version": "5.5.0",
"resolved": "https://registry.npmjs.org/buffer/-/buffer-5.5.0.tgz",
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"resolved": "https://registry.npmjs.org/request/-/request-2.88.2.tgz",
@@ -657,6 +994,11 @@
"resolved": "https://registry.npmjs.org/safer-buffer/-/safer-buffer-2.1.2.tgz",
"integrity": "sha512-YZo3K82SD7Riyi0E1EQPojLz7kpepnSQI9IyPbHHg1XXXevb5dJI7tpyN2ADxGcQbHG7vcyRHk0cbwqcQriUtg=="
},
"semver": {
"version": "5.7.1",
"resolved": "https://registry.npmjs.org/semver/-/semver-5.7.1.tgz",
"integrity": "sha512-sauaDf/PZdVgrLTNYHRtpXa1iRiKcaebiKQ1BJdpQlWH2lCvexQdX55snPFyK7QzpudqbCI0qXFfOasHdyNDGQ=="
},
"send": {
"version": "0.17.1",
"resolved": "https://registry.npmjs.org/send/-/send-0.17.1.tgz",
@@ -695,11 +1037,36 @@
"send": "0.17.1"
}
},
"set-blocking": {
"version": "2.0.0",
"resolved": "https://registry.npmjs.org/set-blocking/-/set-blocking-2.0.0.tgz",
"integrity": "sha1-BF+XgtARrppoA93TgrJDkrPYkPc="
},
"setprototypeof": {
"version": "1.1.1",
"resolved": "https://registry.npmjs.org/setprototypeof/-/setprototypeof-1.1.1.tgz",
"integrity": "sha512-JvdAWfbXeIGaZ9cILp38HntZSFSo3mWg6xGcJJsd+d4aRMOqauag1C63dJfDw7OaMYwEbHMOxEZ1lqVRYP2OAw=="
},
"signal-exit": {
"version": "3.0.3",
"resolved": "https://registry.npmjs.org/signal-exit/-/signal-exit-3.0.3.tgz",
"integrity": "sha512-VUJ49FC8U1OxwZLxIbTTrDvLnf/6TDgxZcK8wxR8zs13xpx7xbG60ndBlhNrFi2EMuFRoeDoJO7wthSLq42EjA=="
},
"simple-concat": {
"version": "1.0.0",
"resolved": "https://registry.npmjs.org/simple-concat/-/simple-concat-1.0.0.tgz",
"integrity": "sha1-c0TLuLbib7J9ZrL8hvn21Zl1IcY="
},
"simple-get": {
"version": "3.1.0",
"resolved": "https://registry.npmjs.org/simple-get/-/simple-get-3.1.0.tgz",
"integrity": "sha512-bCR6cP+aTdScaQCnQKbPKtJOKDp/hj9EDLJo3Nw4y1QksqaovlW/bnptB6/c1e+qmNIDHRK+oXFDdEqBT8WzUA==",
"requires": {
"decompress-response": "^4.2.0",
"once": "^1.3.1",
"simple-concat": "^1.0.0"
}
},
"source-map": {
"version": "0.6.1",
"resolved": "https://registry.npmjs.org/source-map/-/source-map-0.6.1.tgz",
@@ -728,6 +1095,86 @@
"resolved": "https://registry.npmjs.org/statuses/-/statuses-1.5.0.tgz",
"integrity": "sha1-Fhx9rBd2Wf2YEfQ3cfqZOBR4Yow="
},
"string-width": {
"version": "1.0.2",
"resolved": "https://registry.npmjs.org/string-width/-/string-width-1.0.2.tgz",
"integrity": "sha1-EYvfW4zcUaKn5w0hHgfisLmxB9M=",
"requires": {
"code-point-at": "^1.0.0",
"is-fullwidth-code-point": "^1.0.0",
"strip-ansi": "^3.0.0"
}
},
"string_decoder": {
"version": "1.1.1",
"resolved": "https://registry.npmjs.org/string_decoder/-/string_decoder-1.1.1.tgz",
"integrity": "sha512-n/ShnvDi6FHbbVfviro+WojiFzv+s8MPMHBczVePfUpDJLwoLT0ht1l4YwBCbi8pJAveEEdnkHyPyTP/mzRfwg==",
"requires": {
"safe-buffer": "~5.1.0"
}
},
"strip-ansi": {
"version": "3.0.1",
"resolved": "https://registry.npmjs.org/strip-ansi/-/strip-ansi-3.0.1.tgz",
"integrity": "sha1-ajhfuIU9lS1f8F0Oiq+UJ43GPc8=",
"requires": {
"ansi-regex": "^2.0.0"
}
},
"strip-json-comments": {
"version": "2.0.1",
"resolved": "https://registry.npmjs.org/strip-json-comments/-/strip-json-comments-2.0.1.tgz",
"integrity": "sha1-PFMZQukIwml8DsNEhYwobHygpgo="
},
"tar": {
"version": "4.4.10",
"resolved": "https://registry.npmjs.org/tar/-/tar-4.4.10.tgz",
"integrity": "sha512-g2SVs5QIxvo6OLp0GudTqEf05maawKUxXru104iaayWA09551tFCTI8f1Asb4lPfkBr91k07iL4c11XO3/b0tA==",
"requires": {
"chownr": "^1.1.1",
"fs-minipass": "^1.2.5",
"minipass": "^2.3.5",
"minizlib": "^1.2.1",
"mkdirp": "^0.5.0",
"safe-buffer": "^5.1.2",
"yallist": "^3.0.3"
}
},
"tar-fs": {
"version": "2.0.1",
"resolved": "https://registry.npmjs.org/tar-fs/-/tar-fs-2.0.1.tgz",
"integrity": "sha512-6tzWDMeroL87uF/+lin46k+Q+46rAJ0SyPGz7OW7wTgblI273hsBqk2C1j0/xNadNLKDTUL9BukSjB7cwgmlPA==",
"requires": {
"chownr": "^1.1.1",
"mkdirp-classic": "^0.5.2",
"pump": "^3.0.0",
"tar-stream": "^2.0.0"
}
},
"tar-stream": {
"version": "2.1.2",
"resolved": "https://registry.npmjs.org/tar-stream/-/tar-stream-2.1.2.tgz",
"integrity": "sha512-UaF6FoJ32WqALZGOIAApXx+OdxhekNMChu6axLJR85zMMjXKWFGjbIRe+J6P4UnRGg9rAwWvbTT0oI7hD/Un7Q==",
"requires": {
"bl": "^4.0.1",
"end-of-stream": "^1.4.1",
"fs-constants": "^1.0.0",
"inherits": "^2.0.3",
"readable-stream": "^3.1.1"
},
"dependencies": {
"readable-stream": {
"version": "3.6.0",
"resolved": "https://registry.npmjs.org/readable-stream/-/readable-stream-3.6.0.tgz",
"integrity": "sha512-BViHy7LKeTz4oNnkcLJ+lVSL6vpiFeX6/d3oSH8zCW7UxP2onchk+vTGB143xuFjHS3deTgkKoXXymXqymiIdA==",
"requires": {
"inherits": "^2.0.3",
"string_decoder": "^1.1.1",
"util-deprecate": "^1.0.1"
}
}
}
},
"toidentifier": {
"version": "1.0.0",
"resolved": "https://registry.npmjs.org/toidentifier/-/toidentifier-1.0.0.tgz",
@@ -752,7 +1199,6 @@
"version": "0.6.0",
"resolved": "https://registry.npmjs.org/tunnel-agent/-/tunnel-agent-0.6.0.tgz",
"integrity": "sha1-J6XeoGs2sEoKmWZ3SykIaPD8QP0=",
"optional": true,
"requires": {
"safe-buffer": "^5.0.1"
}
@@ -786,6 +1232,11 @@
"punycode": "^2.1.0"
}
},
"util-deprecate": {
"version": "1.0.2",
"resolved": "https://registry.npmjs.org/util-deprecate/-/util-deprecate-1.0.2.tgz",
"integrity": "sha1-RQ1Nyfpw3nMnYvvS1KKJgUGaDM8="
},
"utils-merge": {
"version": "1.0.1",
"resolved": "https://registry.npmjs.org/utils-merge/-/utils-merge-1.0.1.tgz",
@@ -812,6 +1263,29 @@
"core-util-is": "1.0.2",
"extsprintf": "^1.2.0"
}
},
"which-pm-runs": {
"version": "1.0.0",
"resolved": "https://registry.npmjs.org/which-pm-runs/-/which-pm-runs-1.0.0.tgz",
"integrity": "sha1-Zws6+8VS4LVd9rd4DKdGFfI60cs="
},
"wide-align": {
"version": "1.1.3",
"resolved": "https://registry.npmjs.org/wide-align/-/wide-align-1.1.3.tgz",
"integrity": "sha512-QGkOQc8XL6Bt5PwnsExKBPuMKBxnGxWWW3fU55Xt4feHozMUhdUMaBCk290qpm/wG5u/RSKzwdAC4i51YigihA==",
"requires": {
"string-width": "^1.0.2 || 2"
}
},
"wrappy": {
"version": "1.0.2",
"resolved": "https://registry.npmjs.org/wrappy/-/wrappy-1.0.2.tgz",
"integrity": "sha1-tSQ9jz7BqjXxNkYFvA0QNuMKtp8="
},
"yallist": {
"version": "3.1.1",
"resolved": "https://registry.npmjs.org/yallist/-/yallist-3.1.1.tgz",
"integrity": "sha512-a4UGQaWPH59mOXUYnAG2ewncQS4i4F43Tv3JoAM+s2VDAmS9NsK8GpDMLrCHPksFT7h3K6TOoUNn2pb7RoXx4g=="
}
}
}
+2 -2
View File
@@ -4,9 +4,8 @@
"description": "A simple Snake",
"main": "index.js",
"scripts": {
"build": "make",
"start": "node index.js",
"test": "echo \"Error: no test specified\" && exit 1"
"prepare": "node install.js"
},
"repository": {
"type": "git",
@@ -15,6 +14,7 @@
"author": "Codinget",
"license": "MIT",
"dependencies": {
"better-sqlite3": "^6.0.1",
"express": "^4.17.1",
"less": "^3.11.1"
}
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../../assets/config.json
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+1
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@@ -0,0 +1 @@
../../assets/levelList.json
+1
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@@ -0,0 +1 @@
../../assets/metaConfig.json
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@@ -0,0 +1 @@
../../assets/snake.json
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+19
View File
@@ -47,6 +47,22 @@
A timed game only lasts for 30 seconds, and the goal is to get as high a score as possible.
</p>
</section>
<section>
<h3>Survival</h3>
<p>
In survival mode, the playfield doesn't loop, fruits don't spawn, and you can't win.<br>
This modes get progressively harder, with speed increases, and snake growth.<br>
At first, this process is slow, but it gets faster with time.
</p>
</section>
<section>
<h3>Puzzle mode</h3>
<p>
In puzzle mode, time doesn't flow until you move.<br>
Weird tiles make their debut, like portals, keys, etc.<br>
Your goal is to get the fruits in as little moves as you can.
</p>
</section>
</article>
<article>
<h2>Tiles</h2>
@@ -58,6 +74,9 @@
<li><em>Oil</em> is flammable and will periodically catch on fire, which will kill you. It is otherwise perfectly safe</li>
<li><em>Super fruits</em> give you 10 points, and sometimes spawn in arcade mode</li>
<li><em>Decaying fruits</em> give you 5 points and sometimes spawn in arcade mode, but they also decay after 2 seconds and disappear</li>
<li><em>Portals</em> teleport you to the corresponding portal</li>
<li><em>Keys</em> make <em>Doors</em> disappear</li>
<li><em>Switches</em> enable or disable <em>Spikes</em></li>
</ul>
</article>
</main>
+18 -6
View File
@@ -10,26 +10,38 @@
window.addEventListener('load', () => require('main'));
</script>
</head>
<body>
<body class="loading">
<header>
<a href="#"><img src="assets/icon256.png"></a>
<h1>Snek</h1>
<h2>A "simple" Snake</h2>
<ul>
<li><a href="#">Menu</a></li>
<li><a href="#settings">Config</a></li>
<li><a href="#help">Help</a></li>
<li class="loaded"><a href="#settings">Config</a></li>
<li class="loaded"><a href="#help">Help</a></li>
<li class="server loaded"><a href="#leaderboards">Leaderboards</a></li>
</ul>
</header>
<main>
<nav></nav>
<canvas class="hidden"></canvas>
<div id="hud" class="hidden"></div>
<div id="hud" class="hidden">
<div class="status">
<span class="speed"></span>
<span class="score"></span>
<span class="time"></span>
</div>
</div>
</main>
<footer>
<img src="assets/icon32.png">
<p>Snek by <a href="https://codinget.me">Codinget</a> on <a href="https://gitdab.com/Codinget/Snek">GitDab</a></p>
<p>Original <a href="https://perso.liris.cnrs.fr/pierre-antoine.champin/enseignement/intro-js/s6.html">subject</a> by <a href="https://perso.liris.cnrs.fr/pierre-antoine.champin/">P.A. Champin</a></p>
<p>
Snek by <a href="https://codinget.me">Codinget</a> on <a href="https://gitdab.com/Codinget/Snek">GitDab</a>
<span class="serverless loaded">running without Nodejs backend</span>
</p>
<p>
Original <a href="https://perso.liris.cnrs.fr/pierre-antoine.champin/enseignement/intro-js/s6.html">subject</a> by <a href="https://perso.liris.cnrs.fr/pierre-antoine.champin/">P.A. Champin</a>
</p>
</footer>
</body>
</html>
+19 -5
View File
@@ -8,6 +8,14 @@ const assetSpecs=[
{ name: 'flammable', filename: 'oil32.png', type: 'image' },
{ name: 'hole', filename: 'hole-ts.png', type: 'image' },
{ name: 'fire', filename: 'fire-anim.png', type: 'image' },
{ name: 'portalA', filename: 'portal-a-anim.png', type: 'image' },
{ name: 'portalB', filename: 'portal-b-anim.png', type: 'image' },
{ name: 'portalC', filename: 'portal-c-anim.png', type: 'image' },
{ name: 'portalD', filename: 'portal-d-anim.png', type: 'image' },
{ name: 'key', filename: 'key32.png', type: 'image' },
{ name: 'door', filename: 'door32.png', type: 'image' },
{ name: 'switch', filename: 'switch-ts.png', type: 'image' },
{ name: 'spikes', filename: 'spikes-ts.png', type: 'image' },
{ name: 'snake', filename: 'snake.json', type: 'json' },
{ name: 'levelList', filename: 'levelList.json', type: 'json' },
{ name: 'config', filename: 'config.json', type: 'json' },
@@ -15,10 +23,16 @@ const assetSpecs=[
];
const tasks=[
{ from: 'hole', type: 'tileset', steps: 3, tiles: ['base', 'ul', 'dr', 'dl', 'ur', 'l', 'r', 'd', 'u'] },
{ from: 'fire', type: 'animation', steps: 6 },
{ from: 'hole', type: 'tileset', steps: 1, tiles: ['base', 'ul', 'dr', 'dl', 'ur', 'l', 'r', 'd', 'u'] },
{ from: 'fire', type: 'animation', steps: 3 },
{ from: 'portalA', type: 'animation', steps: 3 },
{ from: 'portalB', type: 'animation', steps: 3 },
{ from: 'portalC', type: 'animation', steps: 3 },
{ from: 'portalD', type: 'animation', steps: 3 },
{ from: 'superFruit', type: 'animation', steps: 5 },
{ from: 'decayFruit', type: 'animation', steps: 5 }
{ from: 'decayFruit', type: 'animation', steps: 5 },
{ from: 'switch', type: 'tileset', steps: 1, tiles: ['on', 'off'] },
{ from: 'spikes', type: 'tileset', steps: 1, tiles: ['off', 'on'] }
];
const cvs=document.createElement('canvas');
@@ -28,8 +42,8 @@ cvs.classList.add('progressBar');
cvs.classList.add('hiddenBottom');
const bar=new ProgressBar(assetSpecs.length*2+tasks.reduce((a, t) => a+t.steps, 0));
bar.addUpdateListener(() => bar.draw(cvs));
bar.draw(cvs);
bar.addUpdateListener(() => bar.draw(cvs, '#fba49b', '#930a16'));
bar.draw(cvs, '#fba49b', '#930a16');
document.body.appendChild(cvs);
setTimeout(() => cvs.classList.remove('hiddenBottom'), 0);
+24 -7
View File
@@ -22,7 +22,7 @@ class ConfigEditor extends Popup {
let id='cfgInput-'+(lastCEId++)+'-'+key.replace(/\./g, '-');
let label=span.appendChild(document.createElement('label'));
label.innerText=data.name;
label.title=key;
if(config.getB('debug')) label.title=key;
let input;
if(data.type=='boolean') {
@@ -50,6 +50,11 @@ class ConfigEditor extends Popup {
}
input.value=config.getN(key);
input.addEventListener('change', () => config.set(key, input.value));
} else if(data.type=='string') {
input=document.createElement('input');
input.type='text';
input.value=config.getS(key);
input.addEventListener('change', () => config.set(key, input.value));
}
input.setAttribute('id', id);
@@ -58,22 +63,34 @@ class ConfigEditor extends Popup {
this.addContent(span);
if(data.excludes) {
const setEnabled=() =>
const setEnabled=() => {
input.disabled=
data.excludes
.some(key => config.getB(key))
.some(key => config.getB(key));
input.title=input.disabled?`Disable '${data.excludes.map(k => metaConfig[k].name).join('\', \'')}' to enable`:'';
};
setEnabled();
data.excludes.forEach(key => {
let c=config.watchB(key, setEnabled);
this.watchers.push([key, c]);
});
}
if(data.parent) {
input.disabled=!config.getB(data.parent);
let c=config.watchB(data.parent, (k, v) => input.disabled=!v);
} else if(data.parent) {
const setEnabled=() => {
input.disabled=!config.getB(data.parent);
input.title=input.disabled?`Enable '${metaConfig[data.parent].name}' to enable`:'';
};
setEnabled();
let c=config.watchB(data.parent, setEnabled);
this.watchers.push([data.parent, c]);
}
if(data.needsBackend) {
if(window.serverless) {
input.disabled=true;
input.title="Needs backend";
}
}
}
}
+109
View File
@@ -0,0 +1,109 @@
const Popup=require('popup');
const levels=require('levels');
const config=require('config');
const upload=async (mode, win, snek) => {
if(!win && !snek.rules.uploadOnDeath) return;
if(window.serverless) return;
const username=config.getS('player.name');
const score=snek.score;
const length=snek.length;
const time=snek.endPlayTime;
const speed=snek.speed;
const rst=await fetch('api/leaderboards/'+mode, {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify({
username,
score, length,
time, speed
})
});
const dat=await rst.json();
if(!dat.ok) console.error(rst.err);
};
const show=async (mode='speedrun/1', page=1) => {
let popup=new Popup("Leaderboards: "+mode);
const [category, id]=mode.split('/');
let modes=[];
(() => {
Object.keys(window.levelList).forEach(cat => {
window.levelList[cat].levels.forEach(lvl => {
modes.push(cat+'/'+lvl);
});
});
})();
const prevMode=() => {
let idx=modes.indexOf(mode);
return modes[idx-1]||modes[modes.length-1];
};
const nextMode=() => {
let idx=modes.indexOf(mode);
return modes[idx+1]||modes[0];
};
const rules=await levels.getRules(category, id);
const sort=rules.leaderboardsSort;
const rst=await fetch('api/leaderboards/'+mode+'?sort='+sort+'&page='+page+'&results=10');
const {ok, data, err}=await rst.json();
popup.buttons.close="Close";
popup.buttons.modeP="Previous mode";
popup.buttons.modeN="Next mode";
popup.large=true;
popup.animation=false;
if(ok) {
popup.addStrong("Page "+page);
if(data.length==10) popup.buttons.next="Next page";
if(page>1) popup.buttons.prev="Previous page";
if(data.length==0) {
popup.addEm("No data");
} else {
const rpad=(n, digits=2, pad=' ') =>
((''+n).length>=digits)?(''+n):(rpad(pad+n, digits, pad));
popup.addTable(data.map(({username, score, length, speed, time}, i) => {
return {
rank: '#'+(i+(page-1)*10+1),
username,
score: score+'pts',
length,
speed: speed+'tps',
time: rpad(Math.floor(time/60000), 2, '0')+
':'+rpad(Math.floor(time/1000)%60, 2, '0')+
':'+rpad(time%1000, 3, '0')
};
}), [
'rank',
'username',
'score',
'length',
'speed',
'time'
]);
}
} else {
popup.addStrong("Error loading leaderboards");
popup.addEm(err);
}
Popup.dismiss();
const verb=await popup.display();
if(verb=='next') return show(mode, page+1);
else if(verb=='prev') return show(mode, page-1);
else if(verb=='modeP') return show(prevMode());
else if(verb=='modeN') return show(nextMode());
location.hash='';
};
return module.exports={
upload, show
};
+26 -1
View File
@@ -7,12 +7,37 @@ const get=async filename => {
return cache[filename]=json;
};
const getInfo=(category, id) => {
const cat=levelList[category];
id=''+id;
const displayName=cat.levelDisplay
.replace(/<n>/g, id)
.replace(/<l>/g, id.toLowerCase());
const fileName=cat.levelFilename
.replace(/<n>/g, id)
.replace(/<l>/g, id.toLowerCase());
const levelString=category+'/'+id+'/'+fileName;
return {
displayName,
fileName,
levelString
};
};
const getRules=async (category, id) => {
const {fileName}=getInfo(category, id);
const json=await get(fileName);
return Object.assign({}, window.levelList[category].rules, json.rules);
};
const clearCache=() =>
Object
.keys(cache)
.forEach(key => delete cache[key]);
return module.exports={
get,
get, getRules, getInfo,
clearCache
};
+69 -30
View File
@@ -8,6 +8,7 @@
const input=require('input');
const levels=require('levels');
const config=require('config');
const leaderboards=require('leaderboards');
// get a known state
await new Promise(ok => assets.onReady(ok));
@@ -20,13 +21,29 @@
const hud=main.querySelector('#hud');
// load data from server
const levelList=assets.get('levelList');
const levelList=window.levelList=assets.get('levelList');
// detect if we're running with a server
const serverless=window.serverless=await (async() => {
const res=await fetch('api/has-nodejs');
if(!res.ok) return true;
const msg=await res.json();
return msg!='yes';
})();
if(serverless) {
document.body.classList.add('serverless');
} else {
document.body.classList.add('server');
}
// flag the body as loaded
document.body.classList.remove('loading');
// get our global variables
let currentGame=null;
// forward-declare functions
let resizeCanvas, getLevel, startGame, stopGame, handleWin, handleDeath, menu, help, settings, restart;
let resizeCanvas, startGame, stopGame, handleWin, handleDeath, menu, help, settings, showLeaderboards, restart, updateHud;
// handle window resize and fullscreen
resizeCanvas=() => {
@@ -41,6 +58,7 @@
resizeCanvas();
window.addEventListener('resize', resizeCanvas);
window.addEventListener('keydown', async e => {
if(e.target.tagName.toLowerCase()=='input') return;
if(e.key=='f') {
if(document.fullscreenElement) await document.exitFullscreen();
else await main.requestFullscreen();
@@ -48,26 +66,6 @@
}
});
// get a level for a category and an id
getLevel=(category, id) => {
const cat=levelList[category];
id=''+id;
const displayName=cat.levelDisplay
.replace(/<n>/g, id)
.replace(/<l>/g, id.toLowerCase());
const fileName=cat.levelFilename
.replace(/<n>/g, id)
.replace(/<l>/g, id.toLowerCase());
const levelString=category+'/'+id+'/'+fileName;
return {
displayName,
fileName,
levelString
};
};
// buid menu from level list
Object.keys(levelList).forEach(category => {
const cat=levelList[category];
@@ -81,7 +79,7 @@
const ul=section.appendChild(document.createElement('ul'));
cat.levels.forEach((level, i) => {
const {displayName, fileName, levelString}=getLevel(category, level);
const {displayName, fileName, levelString}=levels.getInfo(category, level);
const li=ul.appendChild(document.createElement('li'));
const a=li.appendChild(document.createElement('a'));
a.href='#'+levelString;
@@ -106,6 +104,12 @@
}
};
// display the leaderboards
showLeaderboards=() => {
stopGame();
leaderboards.show();
};
// start a new game
startGame=async (category, levelId, filename) => {
// stop any running games and clear popups
@@ -126,6 +130,7 @@
if(evt=='tick') {
input.framefn();
snek.handleInputs(input.inputs);
updateHud();
} else if(evt=='win') {
handleWin(snek);
} else if(evt=='die') {
@@ -191,13 +196,17 @@
// fetch userdata from the game
const {category, levelId, filename}=snek.userdata;
// upload scores
if(config.getB('player.leaderboards')) leaderboards.upload(category+'/'+levelId, true, snek);
// create and configure popup
let popup=new Popup("Finished!");
popup.addStrong("You won!");
popup.addContent({
"Time": snek.playTime/1000+'s',
"Time": snek.endPlayTime/1000+'s',
"Score": snek.score,
"Final length": snek.length
"Final length": snek.length,
"Final speed": snek.speed+'tps'
});
popup.buttons={
retry: "Retry",
@@ -219,7 +228,7 @@
} else if(result=='next') {
const {category, levelId}=snek.userdata;
let nextId=(+levelId)+1;
let {levelString}=getLevel(category, nextId)
let {levelString}=levels.getInfo(category, nextId)
location.hash=levelString;
}
};
@@ -229,13 +238,21 @@
// hide the HUD
hud.classList.add('hidden');
// fetch userdata from the game
const {category, levelId, filename}=snek.userdata;
// upload scores
if(config.getB('player.leaderboards')) leaderboards.upload(category+'/'+levelId, false, snek);
// create and configure popup
let popup=new Popup("Finished!");
popup.addStrong("You died...");
popup.addStrong(config.getS('player.name')+' '+snek.death.message);
popup.addEm('('+config.getS('player.name')+' '+snek.death.reason+')');
popup.addContent({
"Time": snek.playTime/1000+'s',
"Time": snek.endPlayTime/1000+'s',
"Score": snek.score,
"Final length": snek.length
"Final length": snek.length,
"Final speed": snek.speed+'tps'
});
popup.buttons={
retry: "Retry",
@@ -247,13 +264,34 @@
// act on it
if(result=='retry') {
const {category, levelId, filename}=snek.userdata;
startGame(category, levelId, filename);
} else if(result=='menu') {
location.hash='menu';
}
};
// draw status hud
updateHud=() => {
// stay safe
if(!currentGame) return;
// get the actual elements
const speedDisplay=document.querySelector('#hud .speed');
const scoreDisplay=document.querySelector('#hud .score');
const timeDisplay=document.querySelector('#hud .time');
// rpad is useful
const rpad=(n, digits=2, pad=' ') =>
((''+n).length>=digits)?(''+n):(rpad(pad+n, digits, pad));
// actually do the hud
speedDisplay.innerText=rpad(currentGame.speed, 2, '0')+'tps';
scoreDisplay.innerText=currentGame.score;
timeDisplay.innerText=rpad(Math.floor(currentGame.playTime/60000), 2, '0')+
':'+rpad(Math.floor(currentGame.playTime/1000)%60, 2, '0')+
':'+rpad(currentGame.playTime%1000, 3, '0');
};
// quick restart
restart=() => {
if(currentGame && currentGame.playing) {
@@ -278,6 +316,7 @@
if(hash=='' || hash=='menu') return menu();
else if(hash=='help') return help();
else if(hash=='settings') return settings();
else if(hash=='leaderboards') return showLeaderboards();
const [_, category, levelId, filename]=location.hash.match(/([a-zA-Z0-9_-]+?)\/([a-zA-Z0-9_-]+?)\/(.+)/);
startGame(category, levelId, filename);
+22
View File
@@ -17,6 +17,7 @@ const objToDom=obj => {
return ul;
} else {
let table=document.createElement('table');
table.classList.add('dual');
Object
.keys(obj)
.forEach(key => {
@@ -34,6 +35,7 @@ class Popup {
this.content=content.map(objToDom);
this.buttons={...buttons};
this.large=large;
this.animation=true;
}
addContent(cnt) {
@@ -53,6 +55,25 @@ class Popup {
hn.innerText=cnt;
this.content.push(hn);
}
addTable(data, heading=Object.keys(data)) {
let table=document.createElement('table');
table.classList.add('table');
let thead=table.appendChild(document.createElement('thead'));
let headingRow=thead.appendChild(document.createElement('tr'));
heading.forEach(key => {
let th=headingRow.appendChild(document.createElement('th'));
th.innerText=key;
});
let tbody=table.appendChild(document.createElement('tbody'));
data.forEach(row => {
let tr=tbody.appendChild(document.createElement('tr'));
heading.forEach(key => {
let td=tr.appendChild(document.createElement('td'));
td.innerText=row[key];
});
});
this.content.push(table);
}
async display(parent=document.body) {
let outer=document.createElement('div');
@@ -60,6 +81,7 @@ class Popup {
let popup=outer.appendChild(document.createElement('div'));
popup.classList.add('content');
if(this.large) popup.classList.add('large');
if(this.animation) outer.classList.add('animation');
let title=popup.appendChild(document.createElement('h1'));
title.innerText=this.title;
+1 -1
View File
@@ -34,7 +34,7 @@ class ProgressBar {
ctx.fillRect(0, 0, canvas.width*this.completeCount/this.taskCount, canvas.height);
ctx.fillStyle=textColor;
ctx.textAlign='center';
ctx.textBaseline='center';
ctx.textBaseline='middle';
ctx.font=`${canvas.height/2}px 'Fira Code'`;
ctx.fillText(this.percent+'%', canvas.width/2, canvas.height/2);
}
+329
View File
@@ -0,0 +1,329 @@
const assets=require('assets');
const config=require('config');
const {tiles: T}=require('tiles');
// declare our tiles
let snake,
wall, hole,
fire, flammable,
fruit, superFruit, decayFruit,
portalA, portalB, portalC, portalD,
key, door,
switchTile, spikes;
// load our tiles
assets.onReady(() => {
wall=assets.get('wall');
hole=assets.get('hole');
fire=assets.get('fire');
flammable=assets.get('flammable');
superFruit=assets.get('superFruit');
decayFruit=assets.get('decayFruit');
portalA=assets.get('portalA');
portalB=assets.get('portalB');
portalC=assets.get('portalC');
portalD=assets.get('portalD');
key=assets.get('key');
door=assets.get('door');
switchTile=assets.get('switch');
spikes=assets.get('spikes');
snake=assets.get('snake');
fruit=assets.get('fruit');
});
const draw=(game, canvas=game.canvas, ctx=canvas.getContext('2d')) => {
// clear the canvas, because it's easier than having to deal with everything
ctx.clearRect(0, 0, canvas.width, canvas.height);
// get the cell size and offset
const cellSize=Math.min(
canvas.width/game.dimensions[0],
canvas.height/game.dimensions[1]
);
const offsetX=(canvas.width-cellSize*game.dimensions[0])/2;
const offsetY=(canvas.height-cellSize*game.dimensions[1])/2;
// tile draw functions
const putTile=(x, y, tile) => ctx.drawImage(
tile,
offsetX+cellSize*x,
offsetY+cellSize*y,
cellSize,
cellSize
);
const putTileAnim=(x, y, tile) => putTile(x, y, tile[
Math.floor(Date.now()/1000*60+x+y)%tile.length
]);
const putTileAnimPercent=(x, y, tile, percent) => putTile(x, y, tile[
Math.min(Math.round(percent*tile.length), tile.length-1)
]);
// adjascence check
const checkAdj=(x, y) => {
let adj={};
adj.u=game.world[x][y-1];
adj.d=game.world[x][y+1];
adj.l=(game.world[x-1] || [])[y];
adj.r=(game.world[x+1] || [])[y];
adj.ul=(game.world[x-1] || [])[y-1];
adj.ur=(game.world[x+1] || [])[y-1];
adj.dl=(game.world[x-1] || [])[y+1];
adj.dr=(game.world[x+1] || [])[y+1];
return adj;
};
// draw a grid/checkerboard if requested
if(config.getS('appearance.grid')=='grid') {
ctx.strokeStyle='rgba(0, 0, 0, 50%)';
ctx.lineCap='square';
ctx.lineWidth=1;
ctx.beginPath();
for(let x=1; x<game.dimensions[0]; x++) {
ctx.moveTo(offsetX+x*cellSize, offsetY);
ctx.lineTo(offsetX+x*cellSize, canvas.height-offsetY);
}
for(let y=1; y<game.dimensions[1]; y++) {
ctx.moveTo(offsetX, offsetY+y*cellSize);
ctx.lineTo(canvas.width-offsetX, offsetY+y*cellSize);
}
ctx.stroke();
} else if(config.getS('appearance.grid')=='checkerboard') {
ctx.fillStyle='rgba(0, 0, 0, 10%)';
for(let x=0; x<game.dimensions[0]; x++) {
for(let y=(x+1)%2; y<game.dimensions[1]; y+=2) {
ctx.fillRect(offsetX+x*cellSize, offsetY+y*cellSize, cellSize, cellSize);
}
}
}
// draw our tiles
for(let x=0; x<game.dimensions[0]; x++) {
for(let y=0; y<game.dimensions[1]; y++) {
switch(game.world[x][y]) {
case T.WALL:
putTile(x, y, wall);
break;
case T.FIRE:
putTileAnim(x, y, fire);
break;
case T.HOLE:
case T.HOLE_S: {
putTile(x, y, hole.base);
let adj=checkAdj(x, y);
Object
.keys(adj)
.filter(k => adj[k]==T.HOLE || adj[k]==T.HOLE_S)
.forEach(k => putTile(x, y, hole[k]));
} break;
case T.FLAMMABLE:
case T.FLAMMABLE_S:
putTile(x, y, flammable);
break;
case T.SUPER_FOOD:
putTileAnim(x, y, superFruit);
break;
case T.PORTAL_A:
case T.PORTAL_A_S:
putTileAnim(x, y, portalA);
break;
case T.PORTAL_B:
case T.PORTAL_B_S:
putTileAnim(x, y, portalB);
break;
case T.PORTAL_C:
case T.PORTAL_C_S:
putTileAnim(x, y, portalC);
break;
case T.PORTAL_D:
case T.PORTAL_D_S:
putTileAnim(x, y, portalD);
break;
case T.KEY:
putTile(x, y, key);
break;
case T.DOOR:
putTile(x, y, door);
break;
case T.SWITCH_ON:
case T.SWITCH_ON_S:
putTile(x, y, switchTile.on);
break;
case T.SWITCH_OFF:
case T.SWITCH_OFF_S:
putTile(x, y, switchTile.off);
break;
case T.SPIKES_ON:
putTile(x, y, spikes.on);
break;
case T.SPIKES_OFF:
case T.SPIKES_OFF_S:
putTile(x, y, spikes.off);
break;
}
}
}
// draw our decaying fruits (they have more information than just XY, so they need to be drawn here
game.decayFood.forEach(([x, y, birth]) =>
putTileAnimPercent(x, y, decayFruit, (game.playTime-birth)/2000)
);
// draw the lines between portals
if(Object.keys(game.portals).length) {
ctx.strokeStyle='rgba(128, 128, 128, 20%)';
ctx.lineCap='round';
ctx.lineWidth=cellSize*.15;
const drawTunnel=([xa, ya], [xb, yb]) => {
const angle=(Math.floor(Date.now()/10)%360)*(Math.PI/180);
for(let i=0; i<=1; i++) {
const dx=cellSize/3*Math.cos(angle+i*Math.PI);
const dy=cellSize/3*Math.sin(angle+i*Math.PI);
ctx.beginPath();
ctx.moveTo(
offsetX+cellSize*(xa+1/2)+dx,
offsetY+cellSize*(ya+1/2)+dy
);
ctx.lineTo(
offsetX+cellSize*(xb+1/2)+dx,
offsetY+cellSize*(yb+1/2)+dy
);
ctx.stroke();
}
};
if(game.portals.a && game.portals.b) drawTunnel(game.portals.a, game.portals.b);
if(game.portals.c && game.portals.d) drawTunnel(game.portals.c, game.portals.d);
}
// draw our snake (it gets drawn completely differently, so here it goes)
{
ctx.fillStyle=snake.color;
ctx.strokeStyle=snake.color;
ctx.lineCap=snake.cap;
ctx.lineJoin=snake.join;
ctx.lineWidth=cellSize*snake.tailSize;
ctx.beginPath();
ctx.ellipse(
offsetX+cellSize*(game.snake[0][0]+1/2),
offsetY+cellSize*(game.snake[0][1]+1/2),
cellSize/2*snake.headSize,
cellSize/2*snake.headSize,
0,
0,
Math.PI*2
);
ctx.fill();
ctx.beginPath();
game.snake.forEach(([x, y], i, a) => {
ctx.lineTo(
offsetX+cellSize*(x+1/2),
offsetY+cellSize*(y+1/2)
);
if(i!=0 && Math.hypot(x-a[i-1][0], y-a[i-1][1])>1) {
ctx.lineWidth=cellSize*snake.tailWrapSize;
} else {
ctx.lineWidth=cellSize*snake.tailSize;
}
ctx.stroke();
ctx.beginPath()
ctx.moveTo(
offsetX+cellSize*(x+1/2),
offsetY+cellSize*(y+1/2)
);
});
ctx.stroke();
}
// our fruit has a nice animation to it between .8 and 1.2 scale
{
const ms=Date.now();
const fruitScale=Math.sin(ms/400*Math.PI)*.2+1
game.fruits.forEach(([x, y]) => {
ctx.drawImage(
fruit,
offsetX+cellSize*x+(1-fruitScale)*cellSize/2,
offsetY+cellSize*y+(1-fruitScale)*cellSize/2,
cellSize*fruitScale,
cellSize*fruitScale
);
});
}
// show the timer
if(game.rules.winCondition=='time') {
if(config.getS('appearance.timer')=='border' || config.getS('appearance.timer')=='both') {
let remaining=(game.rules.gameDuration-game.playTime)/game.rules.gameDuration;
const w=game.dimensions[0]*cellSize;
const h=game.dimensions[1]*cellSize;
const p=w*2+h*2;
const wp=w/p;
const hp=h/p;
const pdst=(st, ed, frac) =>
(ed-st)*frac+st;
ctx.strokeStyle='#930a16';
ctx.lineJoin='miter';
ctx.lineCap='round';
ctx.lineWidth=5;
ctx.beginPath();
ctx.moveTo(canvas.width/2, offsetY+2);
let sp=Math.min(wp/2, remaining);
remaining-=sp;
ctx.lineTo(pdst(canvas.width/2, w+offsetX-2, sp/wp*2), offsetY+2);
if(remaining) {
sp=Math.min(hp, remaining);
remaining-=sp;
ctx.lineTo(w+offsetX-2, pdst(offsetY+2, offsetY+h-2, sp/hp));
}
if(remaining) {
sp=Math.min(wp, remaining);
remaining-=sp;
ctx.lineTo(pdst(w+offsetX-2, offsetX+2, sp/wp), offsetY+h-2);
}
if(remaining) {
sp=Math.min(hp, remaining);
remaining-=sp;
ctx.lineTo(offsetX+2, pdst(offsetY+h-2, offsetY+2, sp/hp));
}
if(remaining) {
ctx.lineTo(pdst(offsetX+2, canvas.width/2, remaining/wp*2), offsetY+2);
}
ctx.stroke();
}
if(config.getS('appearance.timer')=='number' || config.getS('appearance.timer')=='both') {
let remaining=''+Math.ceil((game.rules.gameDuration-game.playTime)/1000);
while(remaining.length<(''+game.rules.gameDuration/1000).length) remaining='0'+remaining;
ctx.fillStyle='#930a16';
ctx.textAlign='center';
ctx.textBaseline='middle';
ctx.font='4rem "Fira Code"';
ctx.fillText(remaining, canvas.width/2, canvas.height/2);
}
}
// draw the border around our game area
{
ctx.fillStyle='black';
ctx.fillRect(0, 0, canvas.width, offsetY);
ctx.fillRect(0, 0, offsetX, canvas.height);
ctx.fillRect(offsetX+cellSize*game.dimensions[0], 0, offsetX, canvas.height);
ctx.fillRect(0, offsetY+cellSize*game.dimensions[1], canvas.width, offsetY);
}
};
return module.exports={
draw
};
+192 -330
View File
@@ -1,9 +1,18 @@
const [EMPTY, FOOD, SUPER_FOOD, DECAY_FOOD, WALL, FIRE, FLAMMABLE, FLAMMABLE_S, HOLE, HOLE_S, SNAKE]=Array(255).keys();
const {
tiles: T,
forChar,
getType,
isPortal,
snakeVersion, nonSnakeVersion
}=require('tiles');
class SnekGame {
constructor(settings, canvas, rules) {
// setup the delay
this.delay=settings.delay;
this.delay=settings.delay || Infinity;
// score starts at 0
this.score=0;
// world is given in the level
if(settings.world) { // explicitly
@@ -13,18 +22,7 @@ class SnekGame {
for(let x=0; x<this.world.length; x++) {
this.world[x]=Array(settings.world.length);
for(let y=0; y<this.world[x].length; y++) {
this.world[x][y]=(() => {
switch(settings.world[y][x]) {
case ' ': return EMPTY;
case 'f': return FOOD;
case 'F': return SUPER_FOOD;
case 'd': return DECAY_FOOD;
case 'w': return WALL;
case 'o': return HOLE;
case 'i': return FIRE;
case 'I': return FLAMMABLE;
}
})();
this.world[x][y]=forChar(settings.world[y][x]);
}
}
@@ -32,22 +30,21 @@ class SnekGame {
this.dimensions=[this.world.length, this.world[0].length];
// extract the fruits
this.fruits=[];
this.world
.forEach((l, x) => l.forEach(
(c, y) => {
if(c==FOOD) this.fruits.push([x, y]);
}
));
this.fruits=this.getTilesOfType(T.FOOD);
// extract the decaying fruits
this.decayFood=[];
this.world
.forEach((l, x) => l.forEach(
(c, y) => {
if(c==DECAY_FOOD) this.decaying.push([x, y, 0]);
}
));
this.decayFood=this.getTilesOfType(T.DECAY_FOOD);
// extract the portals
this.portals={};
this.world.forEach((l, x) =>
l.forEach((c, y) => {
if(c==T.PORTAL_A) this.portals.a=[x, y];
if(c==T.PORTAL_B) this.portals.b=[x, y];
if(c==T.PORTAL_C) this.portals.c=[x, y];
if(c==T.PORTAL_D) this.portals.d=[x, y];
})
);
} else { // dimension and objects
// get the dimensions
@@ -57,37 +54,61 @@ class SnekGame {
this.world=Array(settings.dimensions[0]);
for(let i=0; i<settings.dimensions[0]; i++) {
this.world[i]=Array(settings.dimensions[1]);
this.world[i].fill(EMPTY);
this.world[i].fill(T.EMPTY);
}
// add the walls
if(settings.walls) settings.walls.forEach(([x, y]) => this.world[x][y]=WALL);
if(settings.walls) settings.walls.forEach(([x, y]) => this.world[x][y]=T.WALL);
// add the holes
if(settings.holes) settings.holes.forEach(([x, y]) => this.world[x][y]=HOLE);
if(settings.holes) settings.holes.forEach(([x, y]) => this.world[x][y]=T.HOLE);
// add the fires and flammable tiles
if(settings.fires) settings.fires.forEach(([x, y]) => this.world[x][y]=FIRE);
if(settings.flammable) settings.flammable.forEach(([x, y]) => this.world[x][y]=FLAMMABLE);
if(settings.fires) settings.fires.forEach(([x, y]) => this.world[x][y]=T.FIRE);
if(settings.flammable) settings.flammable.forEach(([x, y]) => this.world[x][y]=T.FLAMMABLE);
// add the food
settings.food.forEach(([x, y]) => this.world[x][y]=FOOD);
settings.food.forEach(([x, y]) => this.world[x][y]=T.FOOD);
this.fruits=[...settings.food];
// add the super food
if(settings.superFood) settings.superFood.forEach(([x, y]) => this.world[x][y]=SUPER_FOOD);
if(settings.superFood) settings.superFood.forEach(([x, y]) => this.world[x][y]=T.SUPER_FOOD);
// add the decaying food
if(settings.decayFood) {
settings.decayFood.forEach(([x, y]) => this.world[x][y]=DECAY_FOOD);
settings.decayFood.forEach(([x, y]) => this.world[x][y]=T.DECAY_FOOD);
this.decayFood=settings.decayFood.map(([x, y]) => [x, y, 0]);
} else {
this.decayFood=[];
}
// add the portals
if(settings.portals) {
if(settings.portals.a) this.world[settings.portals.a[0]][settings.portals.a[1]]=T.PORTAL_A;
if(settings.portals.b) this.world[settings.portals.b[0]][settings.portals.b[1]]=T.PORTAL_B;
if(settings.portals.c) this.world[settings.portals.c[0]][settings.portals.c[1]]=T.PORTAL_C;
if(settings.portals.d) this.world[settings.portals.d[0]][settings.portals.d[1]]=T.PORTAL_D;
this.portals={...settings.portals};
} else {
this.portals={};
}
// add the keys
if(settings.keys) settings.keys.forEach(([x, y]) => this.world[x][y]=T.KEY);
// add the doors
if(settings.doors) settings.doors.forEach(([x, y]) => this.world[x][y]=T.DOOR);
// add the switches
if(settings.switches) settings.switches.forEach(([x, y]) => this.world[x][y]=T.SWITCH_OFF);
// add the spikes
if(settings.spikesOn) settings.spikesOn.forEach(([x, y]) => this.world[x][y]=T.SPIKES_ON);
if(settings.spikesOff) settings.spikesOff.forEach(([x, y]) => this.world[x][y]=T.SPIKES_OFF);
}
// add the snake to the world
settings.snake.forEach(([x, y]) => this.world[x][y]=SNAKE);
settings.snake.forEach(([x, y]) => this.world[x][y]=T.SNAKE);
// get the head and initial direction
@@ -121,14 +142,43 @@ class SnekGame {
scoreSystem: 'fruit',
fireTickSpeed: 10,
autoSizeGrow: false,
autoSpeedIncrease: false
autoSpeedIncrease: false,
timeFlow: true
}, rules, settings.rules || {});
// reset direction if time doesn't flow
if(!this.rules.timeFlow) {
this.lastDirection=[0, 0];
this.direction=[0, 0];
}
// set score if move-based
if(this.rules.scoreSystem=='moves') {
this.score=this.rules.moveCount;
}
}
get playTime() {
return Date.now()-this.firstStep;
}
get speed() {
return Math.round(1000/this.delay);
}
getTile(x, y) {
return (this.world[x]||[])[y];
}
getTileA([x, y]) {
return (this.world[x]||[])[y];
}
putTile(x, y, t) {
this.world[x][y]=t;
}
putTileA([x, y], t) {
this.world[x][y]=t;
}
getTilesOfType(type) {
return this
.world
@@ -141,235 +191,16 @@ class SnekGame {
)
).flat();
}
replaceTilesOfType(type, newType) {
this.world.forEach(l =>
l.forEach((t, i) => {
if(t==type) l[i]=newType;
})
);
}
draw() {
const assets=require('assets');
const config=require('config');
// clear the canvas, because it's easier than having to deal with everything
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
// get the cell size and offset
const cellSize=Math.min(
this.canvas.width/this.dimensions[0],
this.canvas.height/this.dimensions[1]
);
const offsetX=(this.canvas.width-cellSize*this.dimensions[0])/2;
const offsetY=(this.canvas.height-cellSize*this.dimensions[1])/2;
// draw a grid/checkerboard if requested
if(config.getS('appearance.grid')=='grid') {
this.ctx.strokeStyle='rgba(0, 0, 0, 50%)';
this.ctx.lineCap='square';
this.ctx.lineWidth=1;
this.ctx.beginPath();
for(let x=1; x<this.dimensions[0]; x++) {
this.ctx.moveTo(offsetX+x*cellSize, offsetY);
this.ctx.lineTo(offsetX+x*cellSize, this.canvas.height-offsetY);
}
for(let y=1; y<this.dimensions[1]; y++) {
this.ctx.moveTo(offsetX, offsetY+y*cellSize);
this.ctx.lineTo(this.canvas.width-offsetX, offsetY+y*cellSize);
}
this.ctx.stroke();
} else if(config.getS('appearance.grid')=='checkerboard') {
this.ctx.fillStyle='rgba(0, 0, 0, 10%)';
for(let x=0; x<this.dimensions[0]; x++) {
for(let y=(x+1)%2; y<this.dimensions[1]; y+=2) {
this.ctx.fillRect(offsetX+x*cellSize, offsetY+y*cellSize, cellSize, cellSize);
}
}
}
// draw our tiles
const wall=assets.get('wall');
const hole=assets.get('hole');
const fire=assets.get('fire');
const flammable=assets.get('flammable');
const superFruit=assets.get('superFruit');
const decayFruit=assets.get('decayFruit');
const putTile=(x, y, tile) => this.ctx.drawImage(
tile,
offsetX+cellSize*x,
offsetY+cellSize*y,
cellSize,
cellSize
);
const putTileAnim=(x, y, tile) => putTile(x, y, tile[
Math.floor(Date.now()/1000*60+x+y)%tile.length
]);
const putTileAnimPercent=(x, y, tile, percent) => putTile(x, y, tile[
Math.min(Math.round(percent*tile.length), tile.length-1)
]);
const checkAdj=(x, y) => {
let adj={};
adj.u=this.world[x][y-1];
adj.d=this.world[x][y+1];
adj.l=(this.world[x-1] || [])[y];
adj.r=(this.world[x+1] || [])[y];
adj.ul=(this.world[x-1] || [])[y-1];
adj.ur=(this.world[x+1] || [])[y-1];
adj.dl=(this.world[x-1] || [])[y+1];
adj.dr=(this.world[x+1] || [])[y+1];
return adj;
};
for(let x=0; x<this.dimensions[0]; x++) {
for(let y=0; y<this.dimensions[1]; y++) {
switch(this.world[x][y]) {
case WALL:
putTile(x, y, wall);
break;
case FIRE:
putTileAnim(x, y, fire);
break;
case HOLE:
case HOLE_S: {
putTile(x, y, hole.base);
let adj=checkAdj(x, y);
Object
.keys(adj)
.filter(k => adj[k]==HOLE || adj[k]==HOLE_S)
.forEach(k => putTile(x, y, hole[k]));
break;
// technically, this works for all shapes
// however, the tileset only handles convex shapes
}
case FLAMMABLE:
case FLAMMABLE_S:
putTile(x, y, flammable);
break;
case SUPER_FOOD:
putTileAnim(x, y, superFruit);
break;
}
}
}
// draw our decaying fruits (they have more information than just XY, so they need to be drawn here
this.decayFood.forEach(([x, y, birth]) =>
putTileAnimPercent(x, y, decayFruit, (this.playTime-birth)/2000)
);
// draw our snake (it gets drawn completely differently, so here it goes)
const snake=assets.get('snake');
this.ctx.fillStyle=snake.color;
this.ctx.strokeStyle=snake.color;
this.ctx.lineCap=snake.cap;
this.ctx.lineJoin=snake.join;
this.ctx.lineWidth=cellSize*snake.tailSize;
this.ctx.beginPath();
this.ctx.ellipse(
offsetX+cellSize*(this.snake[0][0]+1/2),
offsetY+cellSize*(this.snake[0][1]+1/2),
cellSize/2*snake.headSize,
cellSize/2*snake.headSize,
0,
0,
Math.PI*2
);
this.ctx.fill();
this.ctx.beginPath();
this.snake.forEach(([x, y], i, a) => {
this.ctx.lineTo(
offsetX+cellSize*(x+1/2),
offsetY+cellSize*(y+1/2)
);
if(i!=0 && Math.hypot(x-a[i-1][0], y-a[i-1][1])>1) {
this.ctx.lineWidth=cellSize*snake.tailWrapSize;
} else {
this.ctx.lineWidth=cellSize*snake.tailSize;
}
this.ctx.stroke();
this.ctx.beginPath()
this.ctx.moveTo(
offsetX+cellSize*(x+1/2),
offsetY+cellSize*(y+1/2)
);
});
this.ctx.stroke();
// our fruit has a nice animation to it between .8 and 1.2 scale
const ms=Date.now();
const fruitScale=Math.sin(ms/400*Math.PI)*.2+1
const fruit=assets.get('fruit');
this.fruits.forEach(([x, y]) => {
this.ctx.drawImage(
fruit,
offsetX+cellSize*x+(1-fruitScale)*cellSize/2,
offsetY+cellSize*y+(1-fruitScale)*cellSize/2,
cellSize*fruitScale,
cellSize*fruitScale
);
});
// show the timer
if(this.rules.winCondition=='time') {
if(config.getS('appearance.timer')=='border' || config.getS('appearance.timer')=='both') {
let remaining=(this.rules.gameDuration-this.playTime)/this.rules.gameDuration;
const w=this.dimensions[0]*cellSize;
const h=this.dimensions[1]*cellSize;
const p=w*2+h*2;
const wp=w/p;
const hp=h/p;
const pdst=(st, ed, frac) =>
(ed-st)*frac+st;
this.ctx.strokeStyle='#930a16';
this.ctx.lineJoin='miter';
this.ctx.lineCap='round';
this.ctx.lineWidth=5;
this.ctx.beginPath();
this.ctx.moveTo(this.canvas.width/2, offsetY+2);
let sp=Math.min(wp/2, remaining);
remaining-=sp;
this.ctx.lineTo(pdst(this.canvas.width/2, w+offsetX-2, sp/wp*2), offsetY+2);
if(remaining) {
sp=Math.min(hp, remaining);
remaining-=sp;
this.ctx.lineTo(w+offsetX-2, pdst(offsetY+2, offsetY+h-2, sp/hp));
}
if(remaining) {
sp=Math.min(wp, remaining);
remaining-=sp;
this.ctx.lineTo(pdst(w+offsetX-2, offsetX+2, sp/wp), offsetY+h-2);
}
if(remaining) {
sp=Math.min(hp, remaining);
remaining-=sp;
this.ctx.lineTo(offsetX+2, pdst(offsetY+h-2, offsetY+2, sp/hp));
}
if(remaining) {
this.ctx.lineTo(pdst(offsetX+2, this.canvas.width/2, remaining/wp*2), offsetY+2);
}
this.ctx.stroke();
}
if(config.getS('appearance.timer')=='number' || config.getS('appearance.timer')=='both') {
let remaining=''+Math.ceil((this.rules.gameDuration-this.playTime)/1000);
while(remaining.length<(''+this.rules.gameDuration/1000).length) remaining='0'+remaining;
this.ctx.fillStyle='#930a16';
this.ctx.textAlign='center';
this.ctx.textBaseline='middle';
this.ctx.font='4rem "Fira Code"';
this.ctx.fillText(remaining, this.canvas.width/2, this.canvas.height/2);
}
}
// draw the border around our game area
this.ctx.fillStyle='black';
this.ctx.fillRect(0, 0, this.canvas.width, offsetY);
this.ctx.fillRect(0, 0, offsetX, this.canvas.height);
this.ctx.fillRect(offsetX+cellSize*this.dimensions[0], 0, offsetX, this.canvas.height);
this.ctx.fillRect(0, offsetY+cellSize*this.dimensions[1], this.canvas.width, offsetY);
require('renderer').draw(this, this.canvas, this.ctx);
}
step() {
@@ -377,23 +208,25 @@ class SnekGame {
this.lastDirection=this.direction;
// compute our new head
const head=[
this.snake[0][0]+this.direction[0],
this.snake[0][1]+this.direction[1]
];
let head;
if(!this.portaled && isPortal(this.getTileA(this.snake[0]))) {
const tile=this.getTileA(this.snake[0]);
if(tile==T.PORTAL_A_S) head=this.portals.b;
if(tile==T.PORTAL_B_S) head=this.portals.a;
if(tile==T.PORTAL_C_S) head=this.portals.d;
if(tile==T.PORTAL_D_S) head=this.portals.c;
this.portaled=true;
} else {
head=[
this.snake[0][0]+this.direction[0],
this.snake[0][1]+this.direction[1]
];
this.portaled=false;
}
// get our tail out of the way
const tail=this.snake.pop();
switch(this.world[tail[0]][tail[1]]) {
case HOLE_S:
this.world[tail[0]][tail[1]]=HOLE;
break;
case FLAMMABLE_S:
this.world[tail[0]][tail[1]]=FLAMMABLE;
break;
default:
this.world[tail[0]][tail[1]]=EMPTY;
}
this.putTileA(tail, nonSnakeVersion(this.getTileA(tail)));
// check for out of world conditions
if(head[0]<0 || head[0]>=this.dimensions[0] || head[1]<0 || head[1]>=this.dimensions[1]) {
@@ -401,51 +234,76 @@ class SnekGame {
head[0]=(head[0]+this.dimensions[0])%this.dimensions[0];
head[1]=(head[1]+this.dimensions[1])%this.dimensions[1];
} else {
return this.die();
return this.die("literally fell out of the world", "exited the grid");
}
}
switch(this.world[head[0]][head[1]]) {
let tile=this.getTileA(head);
switch(getType(tile)) {
// you hit, you die
case WALL:
case FIRE:
case SNAKE:
case HOLE_S:
return this.die();
case 'wall':
switch(tile) {
case T.WALL: return this.die("thought walls were edible", "hit a wall");
case T.FIRE: return this.die("burned to a crisp", "hit fire");
case T.DOOR: return this.die("forgot to OPEN the door", "hit a door");
case T.SPIKES_ON: return this.die("thought they were a girl's drink in a nightclub", "hit spikes");
}
// congratilations, you played yourself!
case 'snake':
return this.die("achieved every dog's dream", "ate their own tail");
// if either 3 consecutive segments or the whole snake is on a hole, you die
case HOLE:
case 'hole':
if(
this.snake.length==0 ||
this.snake.length==1 &&
this.world[this.snake[0][0]][this.snake[0][1]]==HOLE_S ||
this.getTileA(this.snake[0])==T.HOLE_S ||
this.snake.length>=2 &&
this.world[this.snake[0][0]][this.snake[0][1]]==HOLE_S &&
this.world[this.snake[1][0]][this.snake[1][1]]==HOLE_S
) return this.die();
this.getTileA(this.snake[0])==T.HOLE_S &&
this.getTileA(this.snake[1])==T.HOLE_S
) return this.die("fell harder than their grades", "fell in a hole");
break;
// you eat, you get a massive score boost
case SUPER_FOOD:
this.score+=10;
case 'bonus':
this.putTileA(head, T.EMPTY);
switch(tile) {
case T.SUPER_FOOD:
this.score+=10;
// you eat, you get a small score boost
case T.DECAY_FOOD:
this.score+=5;
this.decayFood=this.decayFood.filter(
([x, y, _]) => !(x==head[0] && y==head[1])
);
} break;
// you eat, you destroy all doors
case 'key':
this.putTileA(head, T.EMPTY);
this.replaceTilesOfType(T.DOOR, T.EMPTY);
break;
// you eat, you get a small score boost
case DECAY_FOOD:
this.score+=5;
this.decayFood=this.decayFood.filter(
([x, y, _]) => !(x==head[0] && y==head[1])
);
break;
// you step on, you trigger
case 'switch': {
this.putTileA(head, tile==T.SWITCH_ON?T.SWITCH_OFF:T.SWITCH_ON);
if(this.getTilesOfType(T.SPIKES_OFF_S).length) return this.die("spiked themselves", "activated spikes");
const oldSpikes=this.getTilesOfType(T.SPIKES_ON);
this.replaceTilesOfType(T.SPIKES_OFF, T.SPIKES_ON);
oldSpikes.forEach(pos => this.putTileA(pos, T.SPIKES_OFF));
} break;
// you eat, you grow
case FOOD:
// re-grow the snake partially (can't hit the tail, but it's there for all other intents and purposes
case 'food':
// re-grow the snake
this.snake.push(tail);
this.putTileA(tail, snakeVersion(this.getTileA(tail)));
this.length++;
// remove the fruit from existence
this.world[head[0]][head[1]]=SNAKE;
this.putTileA(head, T.EMPTY);
this.fruits=this.fruits.filter(
([x, y]) => !(x==head[0] && y==head[1])
);
@@ -455,26 +313,26 @@ class SnekGame {
// custom rules
if(this.rules.fruitRegrow) {
const emptyCells=this.getTilesOfType(EMPTY);
const emptyCells=this.getTilesOfType(T.EMPTY);
const cell=emptyCells[Math.floor(Math.random()*emptyCells.length)];
this.fruits.push(cell);
this.world[cell[0]][cell[1]]=FOOD;
this.putTileA(cell, T.FOOD);
}
if(this.rules.superFruitGrow) {
if(Math.random()<.1) { // 10% chance
const emptyCells=this.getTilesOfType(EMPTY);
const emptyCells=this.getTilesOfType(T.EMPTY);
const cell=emptyCells[Math.floor(Math.random()*emptyCells.length)];
this.world[cell[0]][cell[1]]=SUPER_FOOD;
this.putTileA(cell, T.SUPER_FOOD);
}
}
if(this.rules.decayingFruitGrow) {
if(Math.random()<.2) { // 20% chance
const emptyCells=this.getTilesOfType(EMPTY);
const emptyCells=this.getTilesOfType(T.EMPTY);
const cell=emptyCells[Math.floor(Math.random()*emptyCells.length)];
this.world[cell[0]][cell[1]]=DECAY_FOOD;
this.putTileA(cell, T.DECAY_FOOD);
this.decayFood.push([cell[0], cell[1], this.playTime]);
}
}
@@ -486,22 +344,14 @@ class SnekGame {
}
// move our head forward
switch(this.world[head[0]][head[1]]) {
case HOLE:
this.world[head[0]][head[1]]=HOLE_S;
break;
case FLAMMABLE:
this.world[head[0]][head[1]]=FLAMMABLE_S;
break;
default:
this.world[head[0]][head[1]]=SNAKE;
}
tile=this.getTileA(head);
this.putTileA(head, snakeVersion(tile));
this.snake.unshift(head);
// decay decaying food
this.decayFood.forEach(
([x, y, birth]) => {
if(this.playTime>=birth+2000) this.world[x][y]=EMPTY;
if(this.playTime>=birth+2000) this.putTile(x, y, T.EMPTY);
}
);
this.decayFood=this.decayFood.filter(
@@ -522,15 +372,21 @@ class SnekGame {
if(this.tickId%this.rules.fireTickSpeed==0) {
const touchingFire=([x, y]) => {
const surrounding=[
this.world[x][y-1],
this.world[x][y+1],
(this.world[x-1]||[])[y],
(this.world[x+1]||[])[y]
this.getTile(x, y-1),
this.getTile(x, y+1),
this.getTile(x-1, y),
this.getTile(x-1, y)
];
return surrounding.some(tile => tile==FIRE);
return surrounding.some(tile => tile==T.FIRE);
};
if(this.getTilesOfType(FLAMMABLE_S).some(touchingFire)) return this.die();
this.getTilesOfType(FLAMMABLE).filter(touchingFire).forEach(([x, y]) => this.world[x][y]=FIRE);
if(this.getTilesOfType(T.FLAMMABLE_S).some(touchingFire)) return this.die("didn't know oil was flammable", "stood on oil when it caught on fire");
this.getTilesOfType(T.FLAMMABLE).filter(touchingFire).forEach(pos => this.putTileA(pos, T.FIRE));
}
// THE WORLD!
if(!this.rules.timeFlow) {
this.lastDirection=[0, 0];
this.direction=[0, 0];
}
// victory condition
@@ -543,6 +399,9 @@ class SnekGame {
if(this.rules.winCondition=='score') {
if(this.score>=this.rules.scoreObjective) return this.win();
}
if(this.rules.scoreSystem=='moves') {
if(this.score) this.score--;
}
}
tick() {
@@ -550,10 +409,13 @@ class SnekGame {
if(!this.lastStep) this.lastStep=this.firstStep;
this.draw();
if(this.callback) this.callback('tick');
if(this.lastStep+this.delay<Date.now()) {
if(this.rules.timeFlow && this.lastStep+this.delay<Date.now()) {
this.lastStep+=this.delay;
this.step();
}
if(!this.rules.timeFlow && (this.direction[0]!=0 || this.direction[1]!=0)) {
this.step();
}
requestAnimationFrame(() => this.tick());
}
@@ -563,9 +425,10 @@ class SnekGame {
if(this.callback) this.callback('win');
}
die() {
die(message='died', reason='died') {
this.playing=false;
this.endPlayTime=this.playTime;
this.death={message, reason};
if(this.callback) this.callback('die');
}
@@ -609,7 +472,6 @@ class SnekGame {
this.firstStep=Date.now();
this.tickId=0;
this.playing=true;
this.score=0;
requestAnimationFrame(() => this.tick());
}
}
+221
View File
@@ -0,0 +1,221 @@
const [
EMPTY, SNAKE,
FOOD, SUPER_FOOD, DECAY_FOOD,
WALL,
FIRE, FLAMMABLE, FLAMMABLE_S,
HOLE, HOLE_S,
PORTAL_A, PORTAL_A_S, PORTAL_B, PORTAL_B_S, PORTAL_C, PORTAL_C_S, PORTAL_D, PORTAL_D_S,
KEY, DOOR,
SWITCH_ON, SWITCH_ON_S, SWITCH_OFF, SWITCH_OFF_S, SPIKES_OFF, SPIKES_OFF_S, SPIKES_ON
]=Array(255).keys();
const tiles={
EMPTY, SNAKE,
FOOD, SUPER_FOOD, DECAY_FOOD,
WALL,
FIRE, FLAMMABLE, FLAMMABLE_S,
HOLE, HOLE_S,
PORTAL_A, PORTAL_A_S, PORTAL_B, PORTAL_B_S, PORTAL_C, PORTAL_C_S, PORTAL_D, PORTAL_D_S,
KEY, DOOR,
SWITCH_ON, SWITCH_ON_S, SWITCH_OFF, SWITCH_OFF_S, SPIKES_OFF, SPIKES_OFF_S, SPIKES_ON
};
const tileNames=(() => {
let tileNames=[];
Object.keys(tiles).forEach(key => tileNames[tiles[key]]=key);
return tileNames;
})();
const getName=t =>
tileNames[t] || `Unknown tile ${t}`;
const forChar=c => {
switch(c) {
case ' ': return EMPTY;
case 'f': return FOOD;
case 'F': return SUPER_FOOD;
case 'd': return DECAY_FOOD;
case 'w': return WALL;
case 'o': return HOLE;
case 'i': return FIRE;
case 'I': return FLAMMABLE;
case 'A': return PORTAL_A;
case 'B': return PORTAL_B;
case 'C': return PORTAL_C;
case 'D': return PORTAL_D;
case 'k': return KEY;
case 'K': return DOOR;
case 's': return SWITCH_OFF;
case 'S': return SPIKES_ON;
case 't': return SPIKES_OFF;
}
throw TypeError(`'${c}' doesn't correspond to any tile`);
};
const charFor=t => {
switch(t) {
case EMPTY: return ' ';
case FOOD: return 'f';
case SUPER_FOOD: return 'F';
case DECAY_FOOD: return 'd';
case WALL: return 'w';
case HOLE: return 'o';
case FIRE: return 'i';
case FLAMMABLE: return 'I';
case PORTAL_A: return 'A';
case PORTAL_B: return 'B';
case PORTAL_C: return 'C';
case PORTAL_D: return 'D';
case KEY: return 'k';
case DOOR: return 'K';
case SWITCH_OFF: return 's';
case SPIKES_ON: return 'S';
case SPIKES_OFF: return 't';
}
throw TypeError(`'${getName(t)}' doesn't have a corresponding character'`);
};
const snakeVersion=t => {
switch(t) {
case EMPTY: return SNAKE;
case HOLE: return HOLE_S;
case FLAMMABLE: return FLAMMABLE_S;
case PORTAL_A: return PORTAL_A_S;
case PORTAL_B: return PORTAL_B_S;
case PORTAL_C: return PORTAL_C_S;
case PORTAL_D: return PORTAL_D_S;
case SWITCH_OFF: return SWITCH_OFF_S;
case SWITCH_ON: return SWITCH_ON_S;
case SPIKES_OFF: return SPIKES_OFF_S;
}
throw TypeError(`'${getName(t)}' doesn't have a snake version'`);
};
const nonSnakeVersion=t => {
switch(t) {
case SNAKE: return EMPTY;
case HOLE_S: return HOLE;
case FLAMMABLE_S: return FLAMMABLE;
case PORTAL_A_S: return PORTAL_A;
case PORTAL_B_S: return PORTAL_B;
case PORTAL_C_S: return PORTAL_C;
case PORTAL_D_S: return PORTAL_D;
case SWITCH_OFF_S: return SWITCH_OFF;
case SWITCH_ON_S: return SWITCH_ON;
case SPIKES_OFF_S: return SPIKES_OFF;
}
throw TypeError(`'${getName(t)}' doesn't have a non-snake version'`);
};
const isSnakeVersion=t => {
switch(t) {
case SNAKE:
case HOLE_S:
case FLAMMABLE_S:
case PORTAL_A_S: case PORTAL_B_S: case PORTAL_C_S: case PORTAL_D_S:
case SWITCH_OFF_S: case SWITCH_ON_S:
case SPIKES_OFF_S:
return true;
}
return false;
};
const isNonSnakeVersion=t => {
switch(t) {
case EMPTY:
case HOLE:
case FLAMMABLE:
case PORTAL_A: case PORTAL_B: case PORTAL_C: case PORTAL_D:
case SWITCH_OFF: case SWITCH_ON:
case SPIKES_OFF:
return true;
}
return false;
};
const isSafe=t => {
switch(t) {
case EMPTY:
case HOLE:
case FLAMMABLE:
case PORTAL_A: case PORTAL_B: case PORTAL_C: case PORTAL_D:
case SWITCH_OFF: case SWITCH_ON:
case SPIKES_OFF:
case FOOD: case SUPER_FOOD: case DECAY_FOOD:
case KEY:
return true;
}
return false;
};
const isWall=t => {
switch(t) {
case WALL:
case FIRE:
case DOOR:
case SPIKES_ON:
return true;
}
return false;
};
const getType=t => {
if(isSnakeVersion(t)) return 'snake';
if(isWall(t)) return 'wall';
switch(t) {
case EMPTY:
case FLAMMABLE:
case SPIKES_OFF:
return 'empty';
case FOOD:
return 'food';
case SUPER_FOOD:
case DECAY_FOOD:
return 'bonus';
case HOLE:
return 'hole';
case PORTAL_A:
case PORTAL_B:
case PORTAL_C:
case PORTAL_D:
return 'portal';
case KEY:
return 'key';
case SWITCH_ON:
case SWITCH_OFF:
return 'switch';
}
throw TypeError(`'${getName(t)}' isn't a valid tile`);
};
const isPortal=t => {
switch(t) {
case PORTAL_A:
case PORTAL_B:
case PORTAL_C:
case PORTAL_D:
case PORTAL_A_S:
case PORTAL_B_S:
case PORTAL_C_S:
case PORTAL_D_S:
return true;
}
return false;
};
return module.exports={
tiles,
tileNames, getName,
forChar, charFor,
snakeVersion, nonSnakeVersion, isSnakeVersion, isNonSnakeVersion,
isSafe, isWall, isPortal,
getType
};
+17
View File
@@ -38,4 +38,21 @@
transform: translate(-50%, -50%);
opacity: .5;
}
.status {
bottom: 1rem;
right: 1rem;
padding: .2rem;
font-size: 1.4rem;
.score::before {
content: '\1f34e';
}
.time::before {
content: '\23f1';
}
.speed::before {
content: '\1f684';
}
}
}
+24 -2
View File
@@ -8,7 +8,10 @@
}
.popup {
animation: popupAppear 1s linear;
&.animation {
animation: popupAppear 1s linear;
}
background: rgba(0, 0, 0, 90%);
position: absolute;
@@ -64,7 +67,7 @@
}
}
table {
.dual {
display: flex;
flex-direction: column;
width: 100%;
@@ -86,6 +89,15 @@
flex: 1;
}
}
.table {
width: 100%;
td, th {
padding: .5rem;
}
}
label {
margin-right: 1ex;
}
@@ -96,10 +108,20 @@
background: @accentbg;
font-weight: bold;
cursor: pointer;
border-radius: 1rem;
border: 0;
padding: 2rem;
margin: 1rem;
transition: box-shadow .5s;
&:hover {
color: @fg;
text-decoration: underline;
box-shadow: black 0 0 2rem;
}
}
}
}
+22
View File
@@ -40,6 +40,11 @@ a {
display: contents;
}
a:hover {
color: @fg;
text-decoration: underline;
}
em {
font-style: italic;
}
@@ -71,6 +76,9 @@ header img, footer img {
}
header img {
height: 8rem;
&:hover {
border-color: @fg;
}
}
footer img {
height: 4rem;
@@ -86,6 +94,10 @@ header ul {
a {
color: @fg;
&:hover {
color: @accentfg;
}
}
}
}
@@ -129,6 +141,16 @@ p {
display: none !important;
}
body.serverless .server {
display: none !important;
}
body.server .serverless {
display: none !important;
}
body.loading .loaded {
display: none !important;
}
// setup the progress bar
@import 'progressBar';