If a node is behind a hard NAT and is using an explicit local port
number, assume they might've mapped a port and add their public IPv4
address with the local tailscaled's port number as a candidate endpoint.
NetworkMap text diffs being empty were currently used to short-circuit
calling magicsock's SetNetworkMap (via Engine.SetNetworkMap), but that
went away in c7582dc2 (0.100.0-230)
Prior to c7582dc2 (notably, in 0.100.0-225 and below, down to
0.100.0), a change in only disco key (as when a node restarts) but
without endpoint changes (as would happen for a client not behind a
NAT with random ports) could result in a "netmap diff: (none)" being
printed, as well as Engine.SetNetworkMap being skipped, leading to
broken discovery endpoints.
c7582dc2 fixed the Engine.SetNetworkMap skippage.
This change fixes the "netmap diff: (none)" print so we'll actually see when a peer
restarts with identical endpoints but a new discovery key.
A comparison operator was backwards.
The bad case went:
* device A send packet to B at t=1s
* B gets added to A's wireguard config
* B gets packet
(5 minutes pass)
* some other activity happens, causing B to expire
to be removed from A's network map, since it's
been over 5 minutes since sent or received activity
* device A sends packet to B at t=5m1s
* normally, B would get added back, but the old send
time was not zero (we sent earlier!) and the time
comparison was backwards, so we never regenerated
the wireguard config.
This also refactors the code for legibility and moves constants up
top, with comments.
f81233524f changed a use of package 'path' to 'filepath'.
Restore it back to 'path', with a comment.
Also, use the os.Executable-based fallback name in the case where the
binary itself doesn't have Go module information. That was overlooked in
the original code.
What I was probably actually hitting was exe caching issues where the
binary was updated on a SMB shared drive and I tried to run it with
the GUI exe still open, so Windows blends the two pages together and
causes all sorts of random corruption. I didn't know about that at the time.
Now, just call tryFixLogStateLocation unconditionally. The func itself will
bail out early on non-applicable OSes. (And rearrange it to return even a bit
earlier.)
So a backend in server-an-error state (as used by Windows) can try to
create a new Engine again each time somebody re-connects, relaunching
the GUI app.
(The proper fix is actually fixing Windows issues, but this makes things better
in the short term)
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
The OS (tries) to send these but we drop them. No need to worry the
user with spam that we're dropping it.
Fixes#402
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Starting with fe68841dc7, some e2e tests
got flaky. Rather than debug them (they're gnarly), just revert to the old
behavior as far as those tests are concerned. The tests were somehow
using magicsock without a private key and expecting it to do ... something.
My goal with fe68841dc7 was to stop log spam
and unnecessary work I saw on the iOS app when when stopping the app.
Instead, only stop doing that work on any transition from
once-had-a-private-key to no-longer-have-a-private-key. That fixes
what I wanted to fix while still making the mysterious e2e tests
happy.
The deadlock was:
* Conn.Close was called, which acquired c.mu
* Then this goroutine scheduled:
if firstDerp {
startGate = c.derpStarted
go func() {
dc.Connect(ctx)
close(c.derpStarted)
}()
}
* The getRegion hook for that derphttp.Client then ran, which also
tries to acquire c.mu.
This change makes that hook first see if we're already in a closing
state and then it can pretend that region doesn't exist.
wireguard-go uses 3 goroutines per peer (with reasonably large stacks
& buffers).
Rather than tell wireguard-go about all our peers, only tell it about
peers we're actively communicating with. That means we need hooks into
magicsock's packet receiving path and tstun's packet sending path to
lazily create a wireguard peer on demand from the network map.
This frees up lots of memory for iOS (where we have almost nothing
left for larger domains with many users).
We should ideally do this in wireguard-go itself one day, but that'd
be a pretty big change.
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
sync.Pools should almost always be packate globals, even though in this
case we only have exactly 1 TUN device anyway, so it matters less.
Still, it's unusual to see a Pool that's not a package global, so move it.
Peers advertising a discovery key know how to speak the discovery
protocol and do their own heartbeats to get through NATs and keep NATs
open. No need for the pinger except for with legacy peers.
I added them earlier while fighting our redo+xcode build which wasn't
picking up these files on incremental builds. It still isn't, but now I've
verified with full builds that no quotes is correct.
We want the macOS Network Extension to share fate with the UI frontend,
so we need the backend to know when the frontend disappears.
One easy way to do that is to reuse the existing TCP server it's
already running (for tailscale status clietns).
We now tell the frontend our ephemeral TCP port number, and then have
the UI connect to it, so the backend can know when it disappears.
There are likely Swift ways of doing this, but I couldn't find them
quickly enough, so I reached for the hammer I knew.
Our primary version format is git describe --long --abbrev=9.
Our Apple scheme is:
(major+100).minor.(patch*10,000+gitDescribeCommits).
This CL gets rid of the third, which was:
major.minor.(patch*10,000+gitDescribeCommits).
Now the "About" box in the macOS app shows the same version that we
show on pkgs.tailscale.com, userz, changelog, etc.
This will be more important once/if we get standalone DMG downloads
for macOS on pkgs.tailscale.com.
Fixestailscale/corp#364
Never return "nil, nil" anymore. The caller expected a usable
interface now. I missed some of these earlier.
Also, handle address deletion now.
Updates #532