Update the mapping from ip:port to discokey, so when we retrieve a
packet from the network, we can find the same conn.Endpoint that we
gave to wireguard-go previously, without making it think we've
roamed. (We did, but we're not using its roaming.)
Updates #483
Ping messages now go out somewhat regularly, pong replies are sent,
and pong replies are now partially handled enough to upgrade off DERP
to LAN.
CallMeMaybe packets are sent & received over DERP, but aren't yet
handled. That's next (and regular maintenance timers), and then WAN
should work.
Updates #483
Starting at yesterday's e96f22e560 (convering some UDPAddrs to
IPPorts), Conn.ReceiveIPv4 could return a nil addr, which would make
its way through wireguard-go and blow up later. The DERP read path
wasn't initializing the addr result parameter any more, and wgRecvAddr
wasn't checking it either.
Fixes#515
And while plumbing, a bit of discovery work I'll need: the
endpointOfAddr map to map from validated paths to the discoEndpoint.
Not being populated yet.
Updates #483
This adds a new magicsock endpoint type only used when both sides
support discovery (that is, are advertising a discovery
key). Otherwise the old code is used.
So far the new code only communicates over DERP as proof that the new
code paths are wired up. None of the actually discovery messaging is
implemented yet.
Support for discovery (generating and advertising a key) are still
behind an environment variable for now.
Updates #483
The new deepprint package just walks a Go data structure and writes to
an io.Writer. It's not pretty like go-spew, etc.
We then use it to replace the use of UAPI (which we have a TODO to
remove) to generate signatures of data structures to detect whether
anything changed (without retaining the old copy).
This was necessary because the UAPI conversion ends up trying to do
DNS lookups which an upcoming change depends on not happening.
And track known peers.
Doesn't yet do anything with the messages. (nor does it send any yet)
Start of docs on the message format. More will come in subsequent changes.
Updates #483
If there's been 5 minutes of inactivity, stop doing STUN lookups. That
means NAT mappings will expire, but they can resume later when there's
activity again.
We'll do this for all platforms later.
Updates tailscale/corp#320
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
As part of disabling background STUN packets when idle, we want an
emergency override switch to turn it back on, in case it interacts
poorly in the wild. We'll send that via control, but we'll want to
plumb it down to magicsock via NetworkMap.
Updates tailscale/corp#320
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
For various reasons (mostly during rollouts or config changes on our
side), nodes may end up connecting to a fallback DERP node in a
region, rather than the primary one we tell them about in the DERP
map.
Connecting to the "wrong" node is fine, but it's in our best interest
for all nodes in a domain to connect to the same node, to reduce
intra-region packet forwarding.
This adds a privileged frame type used by the control system that can
kick off a client connection when they're connected to the wrong node
in a region. Then they hopefully reconnect immediately to the correct
location. (If not, we can leave them alone and stop closing them.)
Updates tailscale/corp#372
The remove hook implementation was copy/pasted from the line above and
I didn't change the body, resulting in packet forwarding routes never
being removed.
Fortunately we weren't using this path yet, but it led to stats being
off, and (very) slow memory growth.
Later we'll want to use the presence of a discovery key as a signal
that the node knows how to participate in discovery. Currently the
code generates keys and sends them to the control server but doesn't
do anything with them, which is a bad state to stay in lest we release
this code and end up with nodes in the future that look like they're
functional with the new discovery protocol but aren't.
So for now, make this opt-in as a debug option for now, until the rest
of it is in.
Updates #483
The magicsock derpReader was holding onto 65KB for each DERP
connection forever, just in case.
Make the derp{,http}.Client be in charge of memory instead. It can
reuse its bufio.Reader buffer space.
... it was crashing for some reason, running out of stack while
loading a DLL in goversion. I don't understand Windows (or the Go
runtime for Windows) enough to know why that'd be problematic in that
context.
In any case, don't call it, as tryFixLogStateLocation does nothing on
Windows anyway.
tryFixLogStateLocation should probably just call version.CmdName
itself if/when it needs to, after the GOOS check.
(The NewMeshClient constructor I added recently was gross in
retrospect at call sites, especially when it wasn't obvious that a
meshKey empty string meant a regular client)
This lets a trusted DERP client that knows a pre-shared key subscribe
to the connection list. Upon subscribing, they get the current set
of connected public keys, and then all changes over time.
This lets a set of DERP server peers within a region all stay connected to
each other and know which clients are connected to which nodes.
Updates #388
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
It'll be called a bunch, so worth a bit of effort. Could go further, but not yet.
(really, should hook into wgengine/monitor and only re-read on netlink changes?)
name old time/op new time/op delta
DefaultRouteInterface-8 60.8µs ±11% 44.6µs ± 5% -26.65% (p=0.000 n=20+19)
name old alloc/op new alloc/op delta
DefaultRouteInterface-8 3.29kB ± 0% 0.55kB ± 0% -83.21% (p=0.000 n=20+20)
name old allocs/op new allocs/op delta
DefaultRouteInterface-8 9.00 ± 0% 6.00 ± 0% -33.33% (p=0.000 n=20+20)
My earlier 3fa58303d0 tried to implement
the net/http.Tranhsport.DialTLSContext hook, but I didn't return a
*tls.Conn, so we ended up sending a plaintext HTTP request to an HTTPS
port. The response ended up being Go telling as such, not the
/derp/latency-check handler's response (which is currently still a
404). But we didn't even get the 404.
This happened to work well enough because Go's built-in error response
was still a valid HTTP response that we can measure for timing
purposes, but it's not a great answer. Notably, it means we wouldn't
be able to get a future handler to run server-side and count those
latency requests.
tailscale netcheck was broken otherwise.
We can fix this a better way later; I'm just fixing a regression in
some way because I'm trying to work on netcheck at the moment.
Also:
* add -verbose flag to cmd/tailscale netcheck
* remove some API from the interfaces package
* convert some of the interfaces package to netaddr.IP
* don't even send IPv4 probes on machines with no IPv4 (or only v4
loopback)
* and once three regions have replied, stop waiting for other probes
at 2x the slowest duration.
Updates #376
... and thus does not need to worry about when it escapes into
unprovable fmt interface{} land.
Also, add some convenience methods for efficiently writing integers.
Instead of hard-coding the DERP map (except for cmd/tailscale netcheck
for now), get it from the control server at runtime.
And make the DERP map support multiple nodes per region with clients
picking the first one that's available. (The server will balance the
order presented to clients for load balancing)
This deletes the stunner package, merging it into the netcheck package
instead, to minimize all the config hooks that would've been
required.
Also fix some test flakes & races.
Fixes#387 (Don't hard-code the DERP map)
Updates #388 (Add DERP region support)
Fixes#399 (wgengine: flaky tests)
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>