Peers advertising a discovery key know how to speak the discovery
protocol and do their own heartbeats to get through NATs and keep NATs
open. No need for the pinger except for with legacy peers.
I added them earlier while fighting our redo+xcode build which wasn't
picking up these files on incremental builds. It still isn't, but now I've
verified with full builds that no quotes is correct.
We want the macOS Network Extension to share fate with the UI frontend,
so we need the backend to know when the frontend disappears.
One easy way to do that is to reuse the existing TCP server it's
already running (for tailscale status clietns).
We now tell the frontend our ephemeral TCP port number, and then have
the UI connect to it, so the backend can know when it disappears.
There are likely Swift ways of doing this, but I couldn't find them
quickly enough, so I reached for the hammer I knew.
Our primary version format is git describe --long --abbrev=9.
Our Apple scheme is:
(major+100).minor.(patch*10,000+gitDescribeCommits).
This CL gets rid of the third, which was:
major.minor.(patch*10,000+gitDescribeCommits).
Now the "About" box in the macOS app shows the same version that we
show on pkgs.tailscale.com, userz, changelog, etc.
This will be more important once/if we get standalone DMG downloads
for macOS on pkgs.tailscale.com.
Fixestailscale/corp#364
Never return "nil, nil" anymore. The caller expected a usable
interface now. I missed some of these earlier.
Also, handle address deletion now.
Updates #532
At least the Apple Airport Extreme doesn't allow hairpin
sends from a private socket until it's seen traffic from
that src IP:port to something else out on the internet.
See https://github.com/tailscale/tailscale/issues/188#issuecomment-600728643
And it seems that even sending to a likely-filtered RFC 5737
documentation-only IPv4 range is enough to set up the mapping.
So do that for now. In the future we might want to classify networks
that do and don't require this separately. But for now help it.
I've confirmed that this is enough to fix the hairpin check on Avery's
home network, even using the RFC 5737 IP.
Fixes#188
There's a lot of confusion around what tailscale status shows, so make it better:
show region names, last write time, and put stars around DERP too if active.
Now stars are always present if activity, and always somewhere.
* fix tailscale status for peers using discovery
* as part of that, pull out disco address selection into reusable
and testable discoEndpoint.addrForSendLocked
* truncate ping/pong logged hex txids in half to eliminate noise
* move a bunch of random time constants into named constants
with docs
* track a history of per-endpoint pong replies for future use &
status display
* add "send" and " got" prefix to discovery message logging
immediately before the frame type so it's easier to read than
searching for the "<-" or "->" arrows earlier in the line; but keep
those as the more reasily machine readable part for later.
Updates #483
Update the mapping from ip:port to discokey, so when we retrieve a
packet from the network, we can find the same conn.Endpoint that we
gave to wireguard-go previously, without making it think we've
roamed. (We did, but we're not using its roaming.)
Updates #483
Ping messages now go out somewhat regularly, pong replies are sent,
and pong replies are now partially handled enough to upgrade off DERP
to LAN.
CallMeMaybe packets are sent & received over DERP, but aren't yet
handled. That's next (and regular maintenance timers), and then WAN
should work.
Updates #483
Starting at yesterday's e96f22e560 (convering some UDPAddrs to
IPPorts), Conn.ReceiveIPv4 could return a nil addr, which would make
its way through wireguard-go and blow up later. The DERP read path
wasn't initializing the addr result parameter any more, and wgRecvAddr
wasn't checking it either.
Fixes#515
And while plumbing, a bit of discovery work I'll need: the
endpointOfAddr map to map from validated paths to the discoEndpoint.
Not being populated yet.
Updates #483
This adds a new magicsock endpoint type only used when both sides
support discovery (that is, are advertising a discovery
key). Otherwise the old code is used.
So far the new code only communicates over DERP as proof that the new
code paths are wired up. None of the actually discovery messaging is
implemented yet.
Support for discovery (generating and advertising a key) are still
behind an environment variable for now.
Updates #483
The new deepprint package just walks a Go data structure and writes to
an io.Writer. It's not pretty like go-spew, etc.
We then use it to replace the use of UAPI (which we have a TODO to
remove) to generate signatures of data structures to detect whether
anything changed (without retaining the old copy).
This was necessary because the UAPI conversion ends up trying to do
DNS lookups which an upcoming change depends on not happening.
And track known peers.
Doesn't yet do anything with the messages. (nor does it send any yet)
Start of docs on the message format. More will come in subsequent changes.
Updates #483
If there's been 5 minutes of inactivity, stop doing STUN lookups. That
means NAT mappings will expire, but they can resume later when there's
activity again.
We'll do this for all platforms later.
Updates tailscale/corp#320
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
As part of disabling background STUN packets when idle, we want an
emergency override switch to turn it back on, in case it interacts
poorly in the wild. We'll send that via control, but we'll want to
plumb it down to magicsock via NetworkMap.
Updates tailscale/corp#320
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
For various reasons (mostly during rollouts or config changes on our
side), nodes may end up connecting to a fallback DERP node in a
region, rather than the primary one we tell them about in the DERP
map.
Connecting to the "wrong" node is fine, but it's in our best interest
for all nodes in a domain to connect to the same node, to reduce
intra-region packet forwarding.
This adds a privileged frame type used by the control system that can
kick off a client connection when they're connected to the wrong node
in a region. Then they hopefully reconnect immediately to the correct
location. (If not, we can leave them alone and stop closing them.)
Updates tailscale/corp#372
The remove hook implementation was copy/pasted from the line above and
I didn't change the body, resulting in packet forwarding routes never
being removed.
Fortunately we weren't using this path yet, but it led to stats being
off, and (very) slow memory growth.