Fixes#4647
It seems that Windows creates a link-local address for the TUN driver, seemingly
based on the (fixed) adapter GUID. This results in a fixed MAC address, which
for some reason doesn't handle loopback correctly. Given the derived link-local
address is preferred for lookups (thanks LLMNR), traffic which addresses the
current node by hostname uses this broken address and never works.
To address this, we remove the broken link-local address from the wintun adapter.
Signed-off-by: Tom DNetto <tom@tailscale.com>
Fixes https://github.com/tailscale/corp/issues/5198
The upstream forwarder will block indefinitely on `udpconn.ReadFrom` if no
reply is recieved, due to the lack of deadline on the connection object.
There still isn't a deadline on the connection object, but the automatic closing
of the context on deadline expiry will close the connection via `closeOnCtxDone`,
unblocking the read and resulting in a normal teardown.
Signed-off-by: Tom DNetto <tom@tailscale.com>
Profiling identified this as a fairly hot path for growing a slice.
Given this is only used in control & when a new packet filter is received, this shouldnt be hot in the client.
* net/dns, wgengine: implement DNS over TCP
Signed-off-by: Tom DNetto <tom@tailscale.com>
* wgengine/netstack: intercept only relevant port/protocols to quad-100
Signed-off-by: Tom DNetto <tom@tailscale.com>
* net/dns, net/dns/resolver, wgengine: refactor DNS request path
Previously, method calls into the DNS manager/resolver types handled DNS
requests rather than DNS packets. This is fine for UDP as one packet
corresponds to one request or response, however will not suit an
implementation that supports DNS over TCP.
To support PRs implementing this in the future, wgengine delegates
all handling/construction of packets to the magic DNS endpoint, to
the DNS types themselves. Handling IP packets at this level enables
future support for both UDP and TCP.
Signed-off-by: Tom DNetto <tom@tailscale.com>