lua scene support with one example, general improvements

main
Codinget 4 years ago
parent 0f1195ba08
commit 33da339432
  1. 3
      README.md
  2. BIN
      prod/randomspheres.png
  3. 52
      scenes/randomspheres.lua
  4. 47
      src/lua/color.rs
  5. 14
      src/lua/light.rs
  6. 43
      src/lua/mat3.rs
  7. 30
      src/lua/material.rs
  8. 43
      src/lua/mod.rs
  9. 84
      src/lua/obj.rs
  10. 40
      src/lua/vec3.rs
  11. 4
      src/main.rs
  12. 2
      src/object/mod.rs
  13. 2
      src/object/with_material.rs
  14. 19
      src/structs/cam.rs

@ -15,16 +15,19 @@ A ray marching renderer in rust
- Spectral simulation (currently using 4 color components)
- Global illumination (with diffuse and reflective surfaces)
- Punctual illumination
- Defining scenes in lua
## What is planned
- Testing of more shapes
- Support for a lua-based scene representation DSL
- Support for controlling the whole application from lua
- Support for linking against a `scene.so` exporting a scene
- Support for using as a library
## Examples
![1st test scene](prod/1.png)
![2nd test scene](prod/2.png)
![randomly generated spheres](prod/randomspheres.png)
## License
MIT

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After

Width:  |  Height:  |  Size: 590 KiB

@ -0,0 +1,52 @@
local unpack = table.unpack or _G.unpack
math.randomseed(os.time())
local function randab(a, b)
return math.random() * (b-a) + a
end
local function randtable(n, a, b)
local t = {}
for i=1, n do
t[i] = randab(a, b)
end
return t
end
local function choice(list)
return list[math.random(1, #list)]
end
local function randomsphere()
local pos = vec3.new(unpack(randtable(3, -2, 2)))
local radius = randab(0, 0.5)
local emission = colorvec.new(unpack(randtable(4, 0, 1)))
local reflection = colormat.new(unpack(randtable(16, 0, 1)))
local surfacetype = choice({surfacetype.DIFFUSE, surfacetype.REFLECTIVE, surfacetype.STOP})
return obj.withmaterial(
obj.sphere(pos, radius),
material.new(emission, reflection, surfacetype)
)
end
local function union(objs)
local n = #objs
if n == 1 then return objs[1] end
local mid = n//2
local left, right = {}, {}
for i=1, mid do
left[i] = objs[i]
end
for i=mid+1, n do
right[i-mid] = objs[i]
end
return obj.union(union(left), union(right))
end
local spheres = {}
for i=1, 100 do
spheres[i] = randomsphere()
end
return union(spheres)

@ -0,0 +1,47 @@
use crate::structs::{ColorVec, ColorMat};
use rlua::{UserData, Context, Table};
impl UserData for ColorVec {}
impl UserData for ColorMat {}
pub fn color_vec(ctx: Context, _: ()) -> rlua::Result<Table> {
let module = ctx.create_table()?;
module.set("new", ctx.create_function(
|ctx, (r, g, b, u)| Ok(ColorVec::new([r, g, b, u]))
)?)?;
module.set("ZERO", ColorVec::new_zero())?;
Ok(module)
}
pub fn color_mat(ctx: Context, _: ()) -> rlua::Result<Table> {
let module = ctx.create_table()?;
module.set("new", ctx.create_function(
|ctx, (
a, b, c, d,
e, f, g, h,
i, j, k, l,
m, n, o, p
)| Ok(ColorMat::new([
[a, b, c, d],
[e, f, g, h],
[i, j, k, l],
[m, n, o, p]
]))
)?)?;
module.set("newfromvec", ctx.create_function(
|ctx, vec: ColorVec| Ok(ColorMat::new_from_diagonal(vec))
)?)?;
module.set("newfromdiagonal", ctx.create_function(
|ctx, (r, g, b, u)| Ok(ColorMat::new_from_diagonal(ColorVec::new([r, g, b, u])))
)?)?;
module.set("ZERO", ColorMat::new_zero())?;
Ok(module)
}

@ -0,0 +1,14 @@
use crate::light::Light;
use rlua::{UserData, Context, Table};
impl UserData for Light {}
pub fn light(ctx: Context, _: ()) -> rlua::Result<Table> {
let module = ctx.create_table()?;
module.set("new", ctx.create_function(
|ctx, (pos, color)| Ok(Light::new(pos, color))
)?)?;
Ok(module)
}

@ -0,0 +1,43 @@
use crate::structs::{Mat3, I3, O3};
use rlua::{UserData, UserDataMethods, Context, MetaMethod, Table};
impl UserData for Mat3 {
fn add_methods<'lua, T: UserDataMethods<'lua, Self>>(methods: &mut T) {
methods.add_meta_method(MetaMethod::Add, |ctx, a: &Self, b: Self| Ok(*a+b));
methods.add_meta_method(MetaMethod::Sub, |ctx, a: &Self, b: Self| Ok(*a-b));
methods.add_meta_method(MetaMethod::Mul, |ctx, a: &Self, b: Self| Ok(*a*b));
methods.add_meta_method(MetaMethod::Unm, |ctx, a: &Self, b: ()| Ok(-*a));
methods.add_meta_method(MetaMethod::Mul, |ctx, a: &Self, b: f64| Ok(*a*b));
methods.add_meta_method(MetaMethod::Div, |ctx, a: &Self, b: f64| Ok(*a/b));
methods.add_method("a", |ctx, x, ()| Ok(x.a()));
methods.add_method("b", |ctx, x, ()| Ok(x.b()));
methods.add_method("c", |ctx, x, ()| Ok(x.c()));
methods.add_method("d", |ctx, x, ()| Ok(x.d()));
methods.add_method("e", |ctx, x, ()| Ok(x.e()));
methods.add_method("f", |ctx, x, ()| Ok(x.f()));
methods.add_method("g", |ctx, x, ()| Ok(x.g()));
methods.add_method("h", |ctx, x, ()| Ok(x.h()));
methods.add_method("i", |ctx, x, ()| Ok(x.i()));
methods.add_method("det", |ctx, x, ()| Ok(x.det()));
methods.add_method("trans",|ctx, x, ()| Ok(x.trans()));
methods.add_method("minor", |ctx, x, ()| Ok(x.minor()));
methods.add_method("invert", |ctx, x, ()| Ok(x.invert()));
methods.add_method("membermul", |ctx, x, y| Ok(x.member_mul(y)));
}
}
pub fn mat3(ctx: Context, _: ()) -> rlua::Result<Table> {
let module = ctx.create_table()?;
module.set("new", ctx.create_function(
|ctx, (a, b, c, d, e, f, g, h, i)| Ok(Mat3::new(a, b, c, d, e, f, g, h, i))
)?)?;
module.set("I", I3)?;
module.set("O", O3)?;
Ok(module)
}

@ -0,0 +1,30 @@
use crate::material::{SurfaceType, Material};
use rlua::{UserData, Context, Table};
impl UserData for SurfaceType {}
impl UserData for Material {}
pub fn surface_type(ctx: Context, _: ()) -> rlua::Result<Table> {
let module = ctx.create_table()?;
module.set("DIFFUSE", SurfaceType::Diffuse)?;
module.set("REFLECTIVE", SurfaceType::Reflective)?;
module.set("STOP", SurfaceType::Stop)?;
Ok(module)
}
pub fn material(ctx: Context, _: ()) -> rlua::Result<Table> {
let module = ctx.create_table()?;
module.set("new", ctx.create_function(
|ctx, (emission, reflection, surface)| Ok(Material::new(emission, reflection, surface))
)?)?;
module.set("newfromdiagonal", ctx.create_function(
|ctx, (emission, reflection, surface)| Ok(Material::new_from_diagonal(emission, reflection, surface))
)?)?;
Ok(module)
}

@ -0,0 +1,43 @@
use rlua::{Context, Table, Lua, Function};
mod obj;
mod vec3;
mod mat3;
mod color;
mod material;
mod light;
pub use obj::{LuaObject, obj};
pub use vec3::vec3;
pub use mat3::mat3;
pub use color::{color_vec, color_mat};
pub use material::{surface_type, material};
pub use light::light;
pub fn env(ctx: Context, _: ()) -> rlua::Result<Table> {
let module = ctx.create_table()?;
module.set("obj", obj(ctx, ())?)?;
module.set("vec3", vec3(ctx, ())?)?;
module.set("mat3", mat3(ctx, ())?)?;
module.set("colorvec", color_vec(ctx, ())?)?;
module.set("colormat", color_mat(ctx, ())?)?;
module.set("surfacetype", surface_type(ctx, ())?)?;
module.set("material", material(ctx, ())?)?;
module.set("light", light(ctx, ())?)?;
Ok(module)
}
pub fn scene_from_file(file: String) -> rlua::Result<LuaObject> {
Lua::new().context(|ctx| {
let env = env(ctx, ())?;
let meta = ctx.create_table()?;
meta.set("__index", ctx.globals())?;
env.set_metatable(Some(meta));
let loadfile: Function = ctx.globals().get("loadfile")?;
let chunk: Function = loadfile.call((file, "t", env))?;
ctx.unpack(chunk.call(())?)
})
}

@ -0,0 +1,84 @@
use crate::object::*;
use crate::structs::{Vec3, Mat3};
use std::sync::Arc;
use crate::material::Material;
use crate::light::Light;
use rlua::{UserData, Context, Table};
#[derive(Clone)]
pub struct LuaObject(Arc<Scene>);
impl LuaObject {
fn new<T: 'static + Obj + Clone>(obj: T) -> rlua::Result<LuaObject> {
Ok(LuaObject(Arc::new(Scene::new(obj))))
}
fn get(self) -> Scene {
(*self.0).clone()
}
}
impl Obj for LuaObject {
fn distance_to(&self, point: Vec3) -> f64 { self.0.distance_to(point) }
fn normal_at(&self, point: Vec3) -> Vec3 { self.0.normal_at(point) }
fn material_at(&self, point: Vec3) -> Material { self.0.material_at(point) }
fn get_lights(&self) -> Vec<Light> { self.0.get_lights() }
fn node_count(&self) -> u32 { 1 + self.0.node_count() }
}
impl UserData for LuaObject {}
pub fn obj(ctx: Context, _: ()) -> rlua::Result<Table> {
let module = ctx.create_table()?;
module.set("cuboid", ctx.create_function(
|ctx, (pos, radius): (Vec3, Vec3)| LuaObject::new(Cuboid::new(pos, radius))
)?)?;
module.set("cylinder", ctx.create_function(
|ctx, (pos, radius): (Vec3, f64)| LuaObject::new(Cylinder::new(pos, radius))
)?)?;
module.set("exclusion", ctx.create_function(
|ctx, (a, b): (LuaObject, LuaObject)| LuaObject::new(Exclusion::new(a.get(), b.get()))
)?)?;
module.set("intersection", ctx.create_function(
|ctx, (a, b): (LuaObject, LuaObject)| LuaObject::new(Intersection::new(a.get(), b.get()))
)?)?;
module.set("plane", ctx.create_function(
|ctx, (normal, offset): (Vec3, f64)| LuaObject::new(Plane::new(normal, offset))
)?)?;
module.set("sphere", ctx.create_function(
|ctx, (pos, radius): (Vec3, f64)| LuaObject::new(Sphere::new(pos, radius))
)?)?;
module.set("torus", ctx.create_function(
|ctx, (center, radius, thickness): (Vec3, f64, f64)| LuaObject::new(Torus::new(center, radius, thickness))
)?)?;
module.set("affinetransform", ctx.create_function(
|ctx, (obj, trans, disp): (LuaObject, Mat3, Vec3)| LuaObject::new(AffineTransform::new(obj.get(), trans, disp))
)?)?;
module.set("union", ctx.create_function(
|ctx, (a, b): (LuaObject, LuaObject)| LuaObject::new(Union::new(a.get(), b.get()))
)?)?;
module.set("waves", ctx.create_function(
|ctx, ()| LuaObject::new(Waves::new())
)?)?;
module.set("withlights", ctx.create_function(
|ctx, (obj, light): (LuaObject, Light)| LuaObject::new(WithLights::new_one(obj.get(), light))
)?)?;
module.set("withmaterial", ctx.create_function(
|ctx, (obj, material): (LuaObject, Material)| LuaObject::new(WithMaterial::new(obj.get(), material))
)?)?;
//TODO add the rest of the objects
Ok(module)
}

@ -0,0 +1,40 @@
use crate::structs::{Vec3, X, Y, Z, O};
use rlua::{UserData, UserDataMethods, MetaMethod, Context, Table};
impl UserData for Vec3 {
fn add_methods<'lua, T: UserDataMethods<'lua, Self>>(methods: &mut T) {
methods.add_meta_method(MetaMethod::Add, |ctx, a: &Self, b: Self| Ok(*a+b));
methods.add_meta_method(MetaMethod::Sub, |ctx, a: &Self, b: Self| Ok(*a-b));
methods.add_meta_method(MetaMethod::Mul, |ctx, a: &Self, b: Self| Ok(*a*b));
methods.add_meta_method(MetaMethod::Pow, |ctx, a: &Self, b: Self| Ok(*a^b));
methods.add_meta_method(MetaMethod::Unm, |ctx, a: &Self, b: ()| Ok(-*a));
methods.add_meta_method(MetaMethod::Mul, |ctx, a: &Self, b: f64| Ok(*a*b));
methods.add_meta_method(MetaMethod::Div, |ctx, a: &Self, b: f64| Ok(*a/b));
methods.add_method("x", |ctx, x, ()| Ok(x.x()));
methods.add_method("y", |ctx, x, ()| Ok(x.y()));
methods.add_method("z", |ctx, x, ()| Ok(x.z()));
methods.add_method("magnitude", |ctx, x, ()| Ok(x.magnitude()));
methods.add_method("unit", |ctx, x, ()| Ok(x.unit()));
methods.add_method("distanceto", |ctx, x, y| Ok(x.distance_to(y)));
methods.add_method("angleto", |ctx, x, y| Ok(x.angle_to(y)));
methods.add_method("membermul", |ctx, x, y| Ok(x.member_mul(y)));
}
}
pub fn vec3(ctx: Context, _: ()) -> rlua::Result<Table> {
let module = ctx.create_table()?;
module.set("new", ctx.create_function(
|ctx, (x, y, z)| Ok(Vec3::new(x, y, z))
)?)?;
module.set("X", X)?;
module.set("Y", Y)?;
module.set("Z", Z)?;
module.set("O", O)?;
Ok(module)
}

@ -3,6 +3,7 @@ mod light;
mod object;
mod structs;
mod consts;
mod lua;
use object::*;
use crate::consts::*;
@ -10,6 +11,7 @@ use crate::structs::*;
use crate::material::*;
use image::{ColorType, ImageFormat};
use crate::light::Light;
use crate::lua::scene_from_file;
fn default_cam() -> Cam {
Cam::new_pointing(Y*3. - X*5., O, 0.5)
@ -84,7 +86,7 @@ fn default_scene3() -> Scene {
fn main() {
// get scene and camera
let scene = default_scene2();
let scene = scene_from_file("scenes/randomspheres.lua".to_owned()).unwrap();
let cam = default_cam();
// get stats on the scene we're about to render

@ -1,5 +1,5 @@
use crate::consts::{EPSILON, MAX_DIST};
use crate::structs::{Vec3, O, X, Y, Z};
use crate::structs::{Vec3, X, Y, Z};
use crate::material::Material;
use crate::material;
use crate::light::Light;

@ -22,7 +22,7 @@ impl<T: Obj> Obj for WithMaterial<T> {
fn normal_at(&self, point: Vec3) -> Vec3 {
self.obj.normal_at(point)
}
fn material_at(&self, point: Vec3) -> Material {
fn material_at(&self, _point: Vec3) -> Material {
self.material
}
fn get_lights(&self) -> Vec<Light> {

@ -6,7 +6,6 @@ use crate::light::Light;
use std::f64::consts::PI;
use rand::prelude::*;
use crossbeam_channel::unbounded;
use std::ops::{Mul, Add, Sub};
use std::io::Write;
#[derive(Debug, Copy, Clone, PartialEq)]
@ -125,7 +124,7 @@ impl Cam {
let mut stderr = std::io::stderr();
if REPORT_STATUS {
stderr.write_all(format!("Rendering... 0/{} rows (0.00%)", IMG_HEIGHT).as_bytes()).unwrap();
stderr.flush();
stderr.flush().unwrap();
}
let lights = scene.get_lights();
@ -137,14 +136,14 @@ impl Cam {
}
if REPORT_STATUS {
stderr.write_all(format!("\x1b[1K\x1b[GRendering... {}/{} rows ({:.2}%)", y+1, IMG_HEIGHT, (y+1) as f64/IMG_HEIGHT as f64).as_bytes());
stderr.flush();
stderr.write_all(format!("\x1b[1K\x1b[GRendering... {}/{} rows ({:.2}%)", y+1, IMG_HEIGHT, (y+1) as f64/IMG_HEIGHT as f64).as_bytes()).unwrap();
stderr.flush().unwrap();
}
}
if REPORT_STATUS {
stderr.write_all(format!("\x1b[1K\x1b[GRendering... Done\n").as_bytes());
stderr.flush();
stderr.write_all(format!("\x1b[1K\x1b[GRendering... Done\n").as_bytes()).unwrap();
stderr.flush().unwrap();
}
pixels
@ -216,7 +215,7 @@ impl Cam {
let mut stderr = std::io::stderr();
if REPORT_STATUS {
stderr.write_all(format!("Rendering... 0/{} slices (0.00%), 0.00% pixels", total_slices).as_bytes()).unwrap();
stderr.flush();
stderr.flush().unwrap();
}
let mut rendered_slices = 0u32;
let mut rendered_pixels = 0u64;
@ -241,12 +240,12 @@ impl Cam {
let pct_slices = rendered_slices as f64 / total_slices as f64 * 100.;
let pct_pixels = rendered_pixels as f64 / (IMG_WIDTH * IMG_HEIGHT) as f64 * 100.;
stderr.write_all(format!("\x1b[1K\x1b[GRendering... {}/{} slices ({:.02}%), {:.02}% pixels", rendered_slices, total_slices, pct_slices, pct_pixels).as_bytes()).unwrap();
stderr.flush();
stderr.flush().unwrap();
}
}
if REPORT_STATUS {
stderr.write_all(format!("\x1b[1K\x1b[GRendering... Done\n").as_bytes());
stderr.flush();
stderr.write_all(format!("\x1b[1K\x1b[GRendering... Done\n").as_bytes()).unwrap();
stderr.flush().unwrap();
}
}).unwrap();

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