added death message and username (closes #25)

main
Codinget 5 years ago
parent 42e2520c4f
commit d0a12a119e
  1. 2
      assets/config.json
  2. 8
      assets/metaConfig.json
  3. 5
      src/js/configEditor.js
  4. 3
      src/js/main.js
  5. 16
      src/js/snek.js

@ -1,4 +1,6 @@
{ {
"player.name": "Player",
"input.touchscreen.crosspad.enabled": false, "input.touchscreen.crosspad.enabled": false,
"input.touchscreen.crosspad.overlay": true, "input.touchscreen.crosspad.overlay": true,

@ -1,4 +1,12 @@
{ {
"player": {
"name": "Player settings"
},
"player.name": {
"name": "Player name",
"type": "string"
},
"input": { "input": {
"name": "Input settings" "name": "Input settings"
}, },

@ -50,6 +50,11 @@ class ConfigEditor extends Popup {
} }
input.value=config.getN(key); input.value=config.getN(key);
input.addEventListener('change', () => config.set(key, input.value)); input.addEventListener('change', () => config.set(key, input.value));
} else if(data.type=='string') {
input=document.createElement('input');
input.type='text';
input.value=config.getS(key);
input.addEventListener('change', () => config.set(key, input.value));
} }
input.setAttribute('id', id); input.setAttribute('id', id);

@ -233,7 +233,8 @@
// create and configure popup // create and configure popup
let popup=new Popup("Finished!"); let popup=new Popup("Finished!");
popup.addStrong("You died..."); popup.addStrong(config.getS('player.name')+' '+snek.death.message);
popup.addEm('('+config.getS('player.name')+' '+snek.death.reason+')');
popup.addContent({ popup.addContent({
"Time": snek.endPlayTime/1000+'s', "Time": snek.endPlayTime/1000+'s',
"Score": snek.score, "Score": snek.score,

@ -405,17 +405,18 @@ class SnekGame {
head[0]=(head[0]+this.dimensions[0])%this.dimensions[0]; head[0]=(head[0]+this.dimensions[0])%this.dimensions[0];
head[1]=(head[1]+this.dimensions[1])%this.dimensions[1]; head[1]=(head[1]+this.dimensions[1])%this.dimensions[1];
} else { } else {
return this.die(); return this.die("literally fell out of the world", "exited the grid");
} }
} }
switch(this.world[head[0]][head[1]]) { switch(this.world[head[0]][head[1]]) {
// you hit, you die // you hit, you die
case WALL: case WALL: return this.die("thought walls were edible", "hit a wall");
case FIRE: case FIRE: return this.die("burned to a crisp", "hit fire");
case SNAKE: case SNAKE:
case HOLE_S: case HOLE_S:
return this.die(); case FLAMMABLE_S:
return this.die("achieved every dog's dream", "ate their own tail");
// if either 3 consecutive segments or the whole snake is on a hole, you die // if either 3 consecutive segments or the whole snake is on a hole, you die
case HOLE: case HOLE:
@ -426,7 +427,7 @@ class SnekGame {
this.snake.length>=2 && this.snake.length>=2 &&
this.world[this.snake[0][0]][this.snake[0][1]]==HOLE_S && this.world[this.snake[0][0]][this.snake[0][1]]==HOLE_S &&
this.world[this.snake[1][0]][this.snake[1][1]]==HOLE_S this.world[this.snake[1][0]][this.snake[1][1]]==HOLE_S
) return this.die(); ) return this.die("fell harder than their grades", "fell in a hole");
break; break;
// you eat, you get a massive score boost // you eat, you get a massive score boost
@ -533,7 +534,7 @@ class SnekGame {
]; ];
return surrounding.some(tile => tile==FIRE); return surrounding.some(tile => tile==FIRE);
}; };
if(this.getTilesOfType(FLAMMABLE_S).some(touchingFire)) return this.die(); if(this.getTilesOfType(FLAMMABLE_S).some(touchingFire)) return this.die("didn't know oil was flammable", "stood on oil when it caught on fire");
this.getTilesOfType(FLAMMABLE).filter(touchingFire).forEach(([x, y]) => this.world[x][y]=FIRE); this.getTilesOfType(FLAMMABLE).filter(touchingFire).forEach(([x, y]) => this.world[x][y]=FIRE);
} }
@ -567,9 +568,10 @@ class SnekGame {
if(this.callback) this.callback('win'); if(this.callback) this.callback('win');
} }
die() { die(message='died', reason='died') {
this.playing=false; this.playing=false;
this.endPlayTime=this.playTime; this.endPlayTime=this.playTime;
this.death={message, reason};
if(this.callback) this.callback('die'); if(this.callback) this.callback('die');
} }

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