|  |  |  | @ -405,17 +405,18 @@ class SnekGame { | 
			
		
	
		
			
				
					|  |  |  |  | 				head[0]=(head[0]+this.dimensions[0])%this.dimensions[0]; | 
			
		
	
		
			
				
					|  |  |  |  | 				head[1]=(head[1]+this.dimensions[1])%this.dimensions[1]; | 
			
		
	
		
			
				
					|  |  |  |  | 			} else { | 
			
		
	
		
			
				
					|  |  |  |  | 				return this.die(); | 
			
		
	
		
			
				
					|  |  |  |  | 				return this.die("literally fell out of the world", "exited the grid"); | 
			
		
	
		
			
				
					|  |  |  |  | 			} | 
			
		
	
		
			
				
					|  |  |  |  | 		} | 
			
		
	
		
			
				
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					|  |  |  |  | 		switch(this.world[head[0]][head[1]]) { | 
			
		
	
		
			
				
					|  |  |  |  | 			// you hit, you die
 | 
			
		
	
		
			
				
					|  |  |  |  | 			case WALL: | 
			
		
	
		
			
				
					|  |  |  |  | 			case FIRE: | 
			
		
	
		
			
				
					|  |  |  |  | 			case WALL: return this.die("thought walls were edible", "hit a wall"); | 
			
		
	
		
			
				
					|  |  |  |  | 			case FIRE: return this.die("burned to a crisp", "hit fire"); | 
			
		
	
		
			
				
					|  |  |  |  | 			case SNAKE: | 
			
		
	
		
			
				
					|  |  |  |  | 			case HOLE_S: | 
			
		
	
		
			
				
					|  |  |  |  | 				return this.die(); | 
			
		
	
		
			
				
					|  |  |  |  | 			case FLAMMABLE_S: | 
			
		
	
		
			
				
					|  |  |  |  | 				return this.die("achieved every dog's dream", "ate their own tail"); | 
			
		
	
		
			
				
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 | 
			
		
	
		
			
				
					|  |  |  |  | 			// if either 3 consecutive segments or the whole snake is on a hole, you die
 | 
			
		
	
		
			
				
					|  |  |  |  | 			case HOLE: | 
			
		
	
	
		
			
				
					|  |  |  | @ -426,7 +427,7 @@ class SnekGame { | 
			
		
	
		
			
				
					|  |  |  |  | 					this.snake.length>=2 && | 
			
		
	
		
			
				
					|  |  |  |  | 						this.world[this.snake[0][0]][this.snake[0][1]]==HOLE_S && | 
			
		
	
		
			
				
					|  |  |  |  | 						this.world[this.snake[1][0]][this.snake[1][1]]==HOLE_S | 
			
		
	
		
			
				
					|  |  |  |  | 				) return this.die(); | 
			
		
	
		
			
				
					|  |  |  |  | 				) return this.die("fell harder than their grades", "fell in a hole"); | 
			
		
	
		
			
				
					|  |  |  |  | 				break; | 
			
		
	
		
			
				
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 | 
			
		
	
		
			
				
					|  |  |  |  | 			// you eat, you get a massive score boost
 | 
			
		
	
	
		
			
				
					|  |  |  | @ -533,7 +534,7 @@ class SnekGame { | 
			
		
	
		
			
				
					|  |  |  |  | 				]; | 
			
		
	
		
			
				
					|  |  |  |  | 				return surrounding.some(tile => tile==FIRE); | 
			
		
	
		
			
				
					|  |  |  |  | 			}; | 
			
		
	
		
			
				
					|  |  |  |  | 			if(this.getTilesOfType(FLAMMABLE_S).some(touchingFire)) return this.die(); | 
			
		
	
		
			
				
					|  |  |  |  | 			if(this.getTilesOfType(FLAMMABLE_S).some(touchingFire)) return this.die("didn't know oil was flammable", "stood on oil when it caught on fire"); | 
			
		
	
		
			
				
					|  |  |  |  | 			this.getTilesOfType(FLAMMABLE).filter(touchingFire).forEach(([x, y]) => this.world[x][y]=FIRE); | 
			
		
	
		
			
				
					|  |  |  |  | 		} | 
			
		
	
		
			
				
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					|  |  |  | @ -567,9 +568,10 @@ class SnekGame { | 
			
		
	
		
			
				
					|  |  |  |  | 		if(this.callback) this.callback('win'); | 
			
		
	
		
			
				
					|  |  |  |  | 	} | 
			
		
	
		
			
				
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					|  |  |  |  | 	die() { | 
			
		
	
		
			
				
					|  |  |  |  | 	die(message='died', reason='died') { | 
			
		
	
		
			
				
					|  |  |  |  | 		this.playing=false; | 
			
		
	
		
			
				
					|  |  |  |  | 		this.endPlayTime=this.playTime; | 
			
		
	
		
			
				
					|  |  |  |  | 		this.death={message, reason}; | 
			
		
	
		
			
				
					|  |  |  |  | 		if(this.callback) this.callback('die'); | 
			
		
	
		
			
				
					|  |  |  |  | 	} | 
			
		
	
		
			
				
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