@ -168,7 +168,7 @@
popup.addContent({
"Time": snek.playTime/1000+'s',
"Score": snek.score,
"Final length": snek.snake.length
"Final length": snek.length
});
popup.buttons={
retry: "Retry",
@ -206,7 +206,7 @@
@ -102,6 +102,7 @@ class SnekGame {
// store the snake
this.snake=[...settings.snake];
this.length=this.snake.length;
// get our canvas, like, if we want to actually draw
this.canvas=canvas;
@ -418,6 +419,7 @@ class SnekGame {
// re-grow the snake
this.snake.push(tail);
this.world[tail[0]][tail[1]]=SNAKE;
this.length++;
// remove the fruit from existence
this.world[head[0]][head[1]]=SNAKE;