This doesn't change any behaviour for now, other than maybe running a
full netcheck more often. The intent is to start gathering data on
captive portals, and additionally, seeing this in the 'tailscale
netcheck' command should provide a bit of additional information to
users.
Updates #1634
Change-Id: I6ba08f9c584dc0200619fa97f9fde1a319f25c76
Signed-off-by: Andrew Dunham <andrew@du.nham.ca>
This lets us distinguish "no IPv6 because the device's ISP doesn't
offer IPv6" from "IPv6 is unavailable/disabled in the OS".
Signed-off-by: David Anderson <danderson@tailscale.com>
On iOS (and possibly other platforms), sometimes our UDP socket would
get stuck in a state where it was bound to an invalid interface (or no
interface) after a network reconfiguration. We can detect this by
actually checking the error codes from sending our STUN packets.
If we completely fail to send any STUN packets, we know something is
very broken. So on the next STUN attempt, let's rebind the UDP socket
to try to correct any problems.
This fixes a problem where iOS would sometimes get stuck using DERP
instead of direct connections until the backend was restarted.
Fixes#2994
Signed-off-by: Avery Pennarun <apenwarr@tailscale.com>
Split out of Denton's #2164, to make that diff smaller to review.
This change has no behavior changes.
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Users in Amsterdam (as one example) were flipping back and forth
between equidistant London & Frankfurt relays too much.
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
This allows tailscaled's own traffic to bypass Tailscale-managed routes,
so that things like tailscale-provided default routes don't break
tailscaled itself.
Progress on #144.
Signed-off-by: David Anderson <danderson@tailscale.com>
Also:
* add -verbose flag to cmd/tailscale netcheck
* remove some API from the interfaces package
* convert some of the interfaces package to netaddr.IP
* don't even send IPv4 probes on machines with no IPv4 (or only v4
loopback)
* and once three regions have replied, stop waiting for other probes
at 2x the slowest duration.
Updates #376
Under some conditions, code would try to look things up in the maps
before the first call to updateLatency. I don't see any reason to delay
initialization of the maps, so let's just init them right away when
creating the Report instance.
Signed-off-by: Avery Pennarun <apenwarr@tailscale.com>
Instead of hard-coding the DERP map (except for cmd/tailscale netcheck
for now), get it from the control server at runtime.
And make the DERP map support multiple nodes per region with clients
picking the first one that's available. (The server will balance the
order presented to clients for load balancing)
This deletes the stunner package, merging it into the netcheck package
instead, to minimize all the config hooks that would've been
required.
Also fix some test flakes & races.
Fixes#387 (Don't hard-code the DERP map)
Updates #388 (Add DERP region support)
Fixes#399 (wgengine: flaky tests)
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
If Australia's far away and not going to be used, it's still going to
be far away a minute later. No need to send backup
just-in-case-UDP-gets-lost STUN packets to the known far away
destinations. Those are the ones most likely to trigger retries due to
delay anyway (in random 50-250ms, currently). But we'll keep sending 1
packet to them, just in case our airplane landed.
Likewise, be less aggressive with IPv6. The main point is just to see
whether IPv6 works. No need to send up to 10 packets every round. Max
two is enough (except for the first round). This does mean our STUN
traffic graphs for IPv4-vs-IPv6 will change shape. Oh well. It was a
weird eyeball metric for IPv6 connectivity anyway and we have better
metrics.
We can tweak this policy over time. It's factored out and has tests
now.
It used to make assumptions based on having Anycast IPs that are super
near. Now we're intentionally going to a bunch of different distant
IPs to measure latency.
Also, optimize how the hairpin detection works. No need to STUN on
that socket. Just use that separate socket for sending, once we know
the other UDP4 socket's endpoint. The trick is: make our test probe
also a STUN packet, so it fits through magicsock's existing STUN
routing.
This drops netcheck from ~5 seconds to ~250-500ms.
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>