syncs: add ShardedMap.Mutate
To let callers do atomic/CAS-like operations. Updates tailscale/corp#7355 Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
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Brad Fitzpatrick
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cafd9a2bec
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@@ -59,9 +59,36 @@ func (m *ShardedMap[K, V]) Get(key K) (value V) {
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return
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}
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// Mutate atomically mutates m[k] by calling mutator.
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//
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// The mutator function is called with the old value (or its zero value) and
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// whether it existed in the map and it returns the new value and whether it
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// should be set in the map (true) or deleted from the map (false).
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//
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// It returns the change in size of the map as a result of the mutation, one of
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// -1 (delete), 0 (change), or 1 (addition).
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func (m *ShardedMap[K, V]) Mutate(key K, mutator func(oldValue V, oldValueExisted bool) (newValue V, keep bool)) (sizeDelta int) {
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shard := m.shard(key)
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shard.mu.Lock()
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defer shard.mu.Unlock()
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oldV, oldOK := shard.m[key]
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newV, newOK := mutator(oldV, oldOK)
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if newOK {
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shard.m[key] = newV
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if oldOK {
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return 0
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}
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return 1
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}
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delete(shard.m, key)
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if oldOK {
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return -1
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}
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return 0
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}
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// Set sets m[key] = value.
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//
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// It reports whether the map grew in size (that is, whether key was not already
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// present in m).
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func (m *ShardedMap[K, V]) Set(key K, value V) (grew bool) {
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shard := m.shard(key)
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