control/controlclient: improve handling of concurrent lite map requests
This reverts commit6eca47b16cand fixes forward. Previously the first ever streaming MapRequest that a client sent would also set ReadOnly to true as it didn't have any endpoints and expected/relied on the map poll to restart as soon as it got endpoints. However with48f6c1eba4, we would no longer restart MapRequests as frequently as we used to, so control would only ever get the first streaming MapRequest which had ReadOnly=true. Control would treat this as an uninteresting request and would not send it any further netmaps, while the client would happily stay in the map poll forever while litemap updates happened in parallel. This makes it so that we never set `ReadOnly=true` when we are doing a streaming MapRequest. This is no longer necessary either as most endpoint discovery happens over disco anyway. Co-authored-by: Andrew Dunham <andrew@du.nham.ca> Signed-off-by: Maisem Ali <maisem@tailscale.com>
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@@ -59,15 +59,17 @@ type Auto struct {
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mu sync.Mutex // mutex guards the following fields
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paused bool // whether we should stop making HTTP requests
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unpauseWaiters []chan struct{}
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loggedIn bool // true if currently logged in
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loginGoal *LoginGoal // non-nil if some login activity is desired
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synced bool // true if our netmap is up-to-date
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inPollNetMap bool // true if currently running a PollNetMap
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inLiteMapUpdate bool // true if a lite (non-streaming) map request is outstanding
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inSendStatus int // number of sendStatus calls currently in progress
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state State
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paused bool // whether we should stop making HTTP requests
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unpauseWaiters []chan struct{}
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loggedIn bool // true if currently logged in
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loginGoal *LoginGoal // non-nil if some login activity is desired
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synced bool // true if our netmap is up-to-date
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inPollNetMap bool // true if currently running a PollNetMap
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inLiteMapUpdate bool // true if a lite (non-streaming) map request is outstanding
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liteMapUpdateCancel context.CancelFunc // cancels a lite map update, may be nil
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liteMapUpdateCancels int // how many times we've canceled a lite map update
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inSendStatus int // number of sendStatus calls currently in progress
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state State
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authCtx context.Context // context used for auth requests
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mapCtx context.Context // context used for netmap requests
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@@ -168,28 +170,56 @@ func (c *Auto) Start() {
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func (c *Auto) sendNewMapRequest() {
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c.mu.Lock()
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// If we're not already streaming a netmap, or if we're already stuck
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// in a lite update, then tear down everything and start a new stream
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// (which starts by sending a new map request)
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if !c.inPollNetMap || c.inLiteMapUpdate || !c.loggedIn {
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// If we're not already streaming a netmap, then tear down everything
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// and start a new stream (which starts by sending a new map request)
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if !c.inPollNetMap || !c.loggedIn {
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c.mu.Unlock()
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c.cancelMapSafely()
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return
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}
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// If we are already in process of doing a LiteMapUpdate, cancel it and
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// try a new one. If this is the 10th time we have done this
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// cancelation, tear down everything and start again.
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const maxLiteMapUpdateAttempts = 10
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if c.inLiteMapUpdate {
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// Always cancel the in-flight lite map update, regardless of
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// whether we cancel the streaming map request or not.
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c.liteMapUpdateCancel()
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c.inLiteMapUpdate = false
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if c.liteMapUpdateCancels >= maxLiteMapUpdateAttempts {
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// Not making progress
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c.mu.Unlock()
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c.cancelMapSafely()
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return
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}
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// Increment our cancel counter and continue below to start a
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// new lite update.
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c.liteMapUpdateCancels++
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}
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// Otherwise, send a lite update that doesn't keep a
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// long-running stream response.
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defer c.mu.Unlock()
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c.inLiteMapUpdate = true
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ctx, cancel := context.WithTimeout(c.mapCtx, 10*time.Second)
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c.liteMapUpdateCancel = cancel
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go func() {
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defer cancel()
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t0 := time.Now()
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err := c.direct.SendLiteMapUpdate(ctx)
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d := time.Since(t0).Round(time.Millisecond)
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c.mu.Lock()
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c.inLiteMapUpdate = false
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c.liteMapUpdateCancel = nil
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if err == nil {
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c.liteMapUpdateCancels = 0
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}
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c.mu.Unlock()
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if err == nil {
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c.logf("[v1] successful lite map update in %v", d)
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return
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@@ -197,10 +227,13 @@ func (c *Auto) sendNewMapRequest() {
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if ctx.Err() == nil {
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c.logf("lite map update after %v: %v", d, err)
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}
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// Fall back to restarting the long-polling map
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// request (the old heavy way) if the lite update
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// failed for any reason.
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c.cancelMapSafely()
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if !errors.Is(ctx.Err(), context.Canceled) {
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// Fall back to restarting the long-polling map
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// request (the old heavy way) if the lite update
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// failed for reasons other than the context being
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// canceled.
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c.cancelMapSafely()
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}
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}()
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}
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@@ -237,6 +270,12 @@ func (c *Auto) cancelMapSafely() {
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c.mu.Lock()
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defer c.mu.Unlock()
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// Always reset our lite map cancels counter if we're canceling
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// everything, since we're about to restart with a new map update; this
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// allows future calls to sendNewMapRequest to retry sending lite
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// updates.
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c.liteMapUpdateCancels = 0
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c.logf("[v1] cancelMapSafely: synced=%v", c.synced)
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if c.inPollNetMap {
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