cmd/systray: set app icon and title consistently
Refactor code to set app icon and title as part of rebuild, rather than separately in eventLoop. This fixes several cases where they weren't getting updated properly. This change also makes use of the new exit node icons. Updates #1708 Change-Id: Ia101a4a3005adb9118051b3416f5a64a4a45987d Signed-off-by: Will Norris <will@tailscale.com>
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+12
-8
@@ -136,6 +136,7 @@ var (
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1, 1, 1,
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0, 1, 0,
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},
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// draw an arrow mask in the bottom right corner with a reasonably thick line width.
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dotMask: func(dc *gg.Context, borderUnits int, radius int) *image.Alpha {
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bu, r := float64(borderUnits), float64(radius)
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@@ -144,13 +145,14 @@ var (
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x2 := x1 + (r * 5)
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mc := gg.NewContext(dc.Width(), dc.Height())
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mc.DrawLine(x1, y, x2, y)
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mc.DrawLine(x2-(1.5*r), y-(1.5*r), x2, y)
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mc.DrawLine(x2-(1.5*r), y+(1.5*r), x2, y)
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mc.DrawLine(x1, y, x2, y) // arrow center line
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mc.DrawLine(x2-(1.5*r), y-(1.5*r), x2, y) // top of arrow tip
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mc.DrawLine(x2-(1.5*r), y+(1.5*r), x2, y) // bottom of arrow tip
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mc.SetLineWidth(r * 3)
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mc.Stroke()
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return mc.AsMask()
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},
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// draw an arrow in the bottom right corner over the masked area.
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overlay: func(dc *gg.Context, borderUnits int, radius int) {
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bu, r := float64(borderUnits), float64(radius)
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@@ -158,9 +160,9 @@ var (
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y := r * (bu + 7)
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x2 := x1 + (r * 5)
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dc.DrawLine(x1, y, x2, y)
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dc.DrawLine(x2-(1.5*r), y-(1.5*r), x2, y)
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dc.DrawLine(x2-(1.5*r), y+(1.5*r), x2, y)
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dc.DrawLine(x1, y, x2, y) // arrow center line
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dc.DrawLine(x2-(1.5*r), y-(1.5*r), x2, y) // top of arrow tip
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dc.DrawLine(x2-(1.5*r), y+(1.5*r), x2, y) // bottom of arrow tip
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dc.SetColor(fg)
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dc.SetLineWidth(r)
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dc.Stroke()
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@@ -174,6 +176,7 @@ var (
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1, 1, 1,
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0, 1, 0,
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},
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// Draw a square that hides the four dots in the bottom right corner,
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dotMask: func(dc *gg.Context, borderUnits int, radius int) *image.Alpha {
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bu, r := float64(borderUnits), float64(radius)
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x := r * (bu + 3)
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@@ -183,13 +186,14 @@ var (
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mc.Fill()
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return mc.AsMask()
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},
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// draw a red "x" over the bottom right corner.
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overlay: func(dc *gg.Context, borderUnits int, radius int) {
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bu, r := float64(borderUnits), float64(radius)
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x1 := r * (bu + 4)
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x2 := x1 + (r * 3.5)
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dc.DrawLine(x1, x1, x2, x2)
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dc.DrawLine(x1, x2, x2, x1)
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dc.DrawLine(x1, x1, x2, x2) // top-left to bottom-right stroke
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dc.DrawLine(x1, x2, x2, x1) // bottom-left to top-right stroke
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dc.SetColor(red)
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dc.SetLineWidth(r)
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dc.Stroke()
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