wgengine: unexport some windows funcs

This commit is contained in:
Brad Fitzpatrick
2020-04-05 08:14:55 -07:00
parent b446de103a
commit 50aeb5b9ad
2 changed files with 4 additions and 4 deletions
+2 -2
View File
@@ -72,7 +72,7 @@ func bindSocketRoute(family winipcfg.AddressFamily, device *device.Device, ourLu
return nil
}
func MonitorDefaultRoutes(device *device.Device, autoMTU bool, tun *tun.NativeTun) (*winipcfg.RouteChangeCallback, error) {
func monitorDefaultRoutes(device *device.Device, autoMTU bool, tun *tun.NativeTun) (*winipcfg.RouteChangeCallback, error) {
guid := tun.GUID()
ourLuid, err := winipcfg.InterfaceGuidToLuid(&guid)
lastLuid4 := uint64(0)
@@ -237,7 +237,7 @@ func setFirewall(ifcGUID *windows.GUID) (bool, error) {
return false, nil
}
func ConfigureInterface(m *wgcfg.Config, tun *tun.NativeTun, dns []wgcfg.IP, dnsDomains []string) error {
func configureInterface(m *wgcfg.Config, tun *tun.NativeTun, dns []wgcfg.IP, dnsDomains []string) error {
const mtu = 0
guid := tun.GUID()
log.Printf("wintun GUID is %v\n", guid)