Added basic user list, Boing and Kirbeep buzzers as well as some refactoring and ui adjustments
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@@ -1,23 +1,25 @@
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// const http = require('http');
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const https = require('https');
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const http = require('http');
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// const https = require('https');
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const express = require('express');
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const app = express();
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const fs = require('fs')
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const { Server } = require("socket.io");
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var options = {
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key: fs.readFileSync('key.pem'),
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cert: fs.readFileSync('cert.pem')
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// key: fs.readFileSync('key.pem'),
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// cert: fs.readFileSync('cert.pem')
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};
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const server = https.createServer(options, app);
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const server = http.createServer(options, app);
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const io = new Server(server, {
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maxHttpBufferSize: 1e8
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});
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const userMap = new Map();
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let buzzList = [];
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let playerList = [];
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let chaserList = [];
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const teamsList = ["Players","Chasers"]
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const teamsScore = [0,0]
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@@ -58,6 +60,24 @@ io.on("connection", (socket) => {
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//todo ping test
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io.emit("clearBuzzers", teamsList[currentTeamNumber]);
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});
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socket.on("registerUser", (userName, teamName) => {
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console.log("reg");
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if (teamName == "Players") {
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if (!playerList.includes(userName)) {
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playerList.push(userName);
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}
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}
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else if (teamName == "Chasers") {
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if (!chaserList.includes(userName)) {
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chaserList.push(userName);
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}
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}
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io.emit("userListsToClient", playerList, chaserList);
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});
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// socket.emit("playerRoundScoreToClient");
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// socket.emit("chaserRoundScoreToClient");
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// socket.emit("currentTeamToClient");
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@@ -80,6 +100,10 @@ app.get("/play", (request, response) => {
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response.sendFile("pages/play.html", {root: __dirname });
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});
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app.get("/browserFunctions.js", (request, response) => {
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response.sendFile("browserFunctions.js", {root: __dirname });
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});
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//all files in these folders can be accessed with a GET request of the filename
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let assetFolders = ["styles","pages","images","audio"];
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assetFolders.forEach((folderName) => {
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