A ray marching renderer in rust
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README.md

rmarcher

A ray marching renderer in rust

small example

Dependencies

  • rust >= 1.51 for const generics
  • crossbeam && crossbeam-channel for multithreading
  • rand for rng
  • image for png export
  • rlua for lua scene building

What currently works

  • Simple shapes (half-spaces and spheres are the only tested ones so far)
  • Spectral simulation (currently using 4 color components)
  • Global illumination (with diffuse and reflective surfaces)
  • Punctual illumination

What is planned

  • Testing of more shapes
  • Support for a lua-based scene representation DSL
  • Support for linking against a scene.so exporting a scene
  • Support for using as a library

Examples

1st test scene

License

MIT