use crate::object::*; use crate::structs::{Vec3, Mat3}; use std::sync::Arc; use crate::material::Material; use crate::light::Light; use rlua::{UserData, Context, Table}; #[derive(Clone)] pub struct LuaObject(Arc); impl LuaObject { fn new(obj: T) -> rlua::Result { Ok(LuaObject(Arc::new(Scene::new(obj)))) } fn get(self) -> Scene { (*self.0).clone() } } impl Obj for LuaObject { fn distance_to(&self, point: Vec3) -> f64 { self.0.distance_to(point) } fn normal_at(&self, point: Vec3) -> Vec3 { self.0.normal_at(point) } fn material_at(&self, point: Vec3) -> Material { self.0.material_at(point) } fn get_lights(&self) -> Vec { self.0.get_lights() } fn node_count(&self) -> u32 { 1 + self.0.node_count() } } impl UserData for LuaObject {} pub fn obj(ctx: Context, _: ()) -> rlua::Result { let module = ctx.create_table()?; module.set("cuboid", ctx.create_function( |ctx, (pos, radius): (Vec3, Vec3)| LuaObject::new(Cuboid::new(pos, radius)) )?)?; module.set("cylinder", ctx.create_function( |ctx, (pos, radius): (Vec3, f64)| LuaObject::new(Cylinder::new(pos, radius)) )?)?; module.set("exclusion", ctx.create_function( |ctx, (a, b): (LuaObject, LuaObject)| LuaObject::new(Exclusion::new(a.get(), b.get())) )?)?; module.set("intersection", ctx.create_function( |ctx, (a, b): (LuaObject, LuaObject)| LuaObject::new(Intersection::new(a.get(), b.get())) )?)?; module.set("plane", ctx.create_function( |ctx, (normal, offset): (Vec3, f64)| LuaObject::new(Plane::new(normal, offset)) )?)?; module.set("sphere", ctx.create_function( |ctx, (pos, radius): (Vec3, f64)| LuaObject::new(Sphere::new(pos, radius)) )?)?; module.set("torus", ctx.create_function( |ctx, (center, radius, thickness): (Vec3, f64, f64)| LuaObject::new(Torus::new(center, radius, thickness)) )?)?; module.set("affinetransform", ctx.create_function( |ctx, (obj, trans, disp): (LuaObject, Mat3, Vec3)| LuaObject::new(AffineTransform::new(obj.get(), trans, disp)) )?)?; module.set("union", ctx.create_function( |ctx, (a, b): (LuaObject, LuaObject)| LuaObject::new(Union::new(a.get(), b.get())) )?)?; module.set("waves", ctx.create_function( |ctx, ()| LuaObject::new(Waves::new()) )?)?; module.set("withlights", ctx.create_function( |ctx, (obj, light): (LuaObject, Light)| LuaObject::new(WithLights::new_one(obj.get(), light)) )?)?; module.set("withmaterial", ctx.create_function( |ctx, (obj, material): (LuaObject, Material)| LuaObject::new(WithMaterial::new(obj.get(), material)) )?)?; //TODO add the rest of the objects Ok(module) }