use crate::structs::{Vec3, Y, X, Z}; pub const COLOR_CHANNELS: usize = 4; pub const EPSILON: f64 = 1. / 1024.; pub const LIGHT_EPSILON: f64 = 1. / 512.; //pub const MAX_DIST: f64 = 16.; pub const MAX_DIST: f64 = 32.; pub const MAX_STEPS: u32 = 1024; //pub const MAX_STEPS: u32 = u32::MAX; pub const DIST_FIX_CORRECTION: f64 = 0.5; pub const DIST_CORRECTION: f64 = 3.; pub const DIST_POWER: f64 = 2.; pub const ANGLE_FIX_CORRECTION: f64 = 0.; pub const ANGLE_CORRECTION: f64 = 2.; pub const ANGLE_POWER: f64 = 2.; //pub const IMG_WIDTH: usize = 480; //pub const IMG_WIDTH: usize = 1280; //pub const IMG_WIDTH: usize = 1080; //pub const IMG_WIDTH: usize = 1920; pub const IMG_WIDTH: usize = 4961; //pub const IMG_HEIGHT: usize = 480; //pub const IMG_HEIGHT: usize = 720; //pub const IMG_HEIGHT: usize = 1080; pub const IMG_HEIGHT: usize = 3508; pub const IMG_DIM: usize = if IMG_HEIGHT > IMG_WIDTH { IMG_HEIGHT } else { IMG_WIDTH }; pub const IMG_SIZE: usize = IMG_WIDTH * IMG_HEIGHT; pub const IMG_BYTE_SIZE: usize = IMG_SIZE * 3; pub const SUPERSAMPLING: usize = 1; //pub const SUPERSAMPLING: usize = 2; pub const RAYS_PER_PIXEL: usize = 1; //pub const RAYS_PER_PIXEL: usize = 50; //pub const RAYS_PER_PIXEL: usize = 500; //pub const MAX_BOUNCES: u32 = 1; //pub const MAX_BOUNCES: u32 = 4; //pub const MAX_BOUNCES: u32 = 8; pub const MAX_BOUNCES: u32 = 10; //pub const THREAD_COUNT: usize = 1; pub const THREAD_COUNT: usize = 12; pub const SLICES_PER_THREAD: usize = 32; pub const REPORT_STATUS: bool = true; pub const UP: Vec3 = Y; pub const RIGHT: Vec3 = X; pub const FORWARD: Vec3 = Z;