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local unpack = table.unpack or _G.unpack
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util.seed()
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|
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local SCALE = 0.3
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|
local N_EACH = 25
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|
|
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|
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|
local function randtable(n, a, b)
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|
|
local t = {}
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for i=1, n do
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t[i] = util.randab(a, b)
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|
end
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return t
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end
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|
local MATERIALS = {surfacetype.DIFFUSE, surfacetype.REFLECTIVE, surfacetype.STOP}
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|
|
|
local function randommaterial()
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|
|
|
local emission = colorvec.new(unpack(randtable(4, 0, 1)))
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|
|
local reflection = colormat.new(unpack(randtable(16, 0, 1)))
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|
|
|
local surfacetype = util.choice(MATERIALS)
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|
|
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|
return material.new(emission, reflection, surfacetype)
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|
|
|
end
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|
|
|
|
|
|
local ORIENTATIONS = {
|
|
|
|
mat3.new(
|
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|
|
1, 0, 0,
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|
|
0, 1, 0,
|
|
|
|
0, 0, 1
|
|
|
|
),
|
|
|
|
mat3.new(
|
|
|
|
1, 0, 0,
|
|
|
|
0, 0, 1,
|
|
|
|
0, 1, 0
|
|
|
|
),
|
|
|
|
mat3.new(
|
|
|
|
0, 1, 0,
|
|
|
|
1, 0, 0,
|
|
|
|
0, 0, 1
|
|
|
|
),
|
|
|
|
mat3.new(
|
|
|
|
0, 1, 0,
|
|
|
|
0, 0, 1,
|
|
|
|
1, 0, 0
|
|
|
|
),
|
|
|
|
mat3.new(
|
|
|
|
0, 0, 1,
|
|
|
|
0, 1, 0,
|
|
|
|
1, 0, 0
|
|
|
|
),
|
|
|
|
mat3.new(
|
|
|
|
0, 0, 1,
|
|
|
|
1, 0, 0,
|
|
|
|
0, 1, 0
|
|
|
|
)
|
|
|
|
}
|
|
|
|
local function randomorientation()
|
|
|
|
return util.choice(ORIENTATIONS)
|
|
|
|
end
|
|
|
|
|
|
|
|
local function randomsphere()
|
|
|
|
local pos = vec3.new(unpack(randtable(3, -2, 2)))
|
|
|
|
local radius = util.randab(0, SCALE)
|
|
|
|
|
|
|
|
return obj.sphere(pos, radius)
|
|
|
|
end
|
|
|
|
|
|
|
|
local function randomtorus()
|
|
|
|
local pos = vec3.new(unpack(randtable(3, -2, 2)))
|
|
|
|
local radius = util.randab(0, SCALE)
|
|
|
|
local thickness = util.randab(radius/4, radius)
|
|
|
|
local orientation = randomorientation()
|
|
|
|
|
|
|
|
return util.transform(obj.torus(pos, radius, thickness), orientation)
|
|
|
|
end
|
|
|
|
|
|
|
|
local function randomcuboid()
|
|
|
|
local pos = vec3.new(unpack(randtable(3, -2, 2)))
|
|
|
|
local radius = util.randab(0, SCALE)
|
|
|
|
|
|
|
|
return obj.cuboid(pos, vec3.new(radius, radius, radius))
|
|
|
|
end
|
|
|
|
|
|
|
|
local function randomcylinder()
|
|
|
|
local pos = vec3.new(unpack(randtable(3, -2, 2)))
|
|
|
|
local radius = util.randab(0, SCALE)
|
|
|
|
local height = util.randab(0, SCALE)
|
|
|
|
local orientation = randomorientation()
|
|
|
|
|
|
|
|
return util.transform(
|
|
|
|
obj.intersection(
|
|
|
|
obj.cylinder(pos, radius),
|
|
|
|
obj.cuboid(pos, vec3.new(radius, height, radius))
|
|
|
|
),
|
|
|
|
orientation
|
|
|
|
)
|
|
|
|
end
|
|
|
|
|
|
|
|
local objects = {}
|
|
|
|
for i=1, N_EACH do table.insert(objects, randomsphere()) end
|
|
|
|
for i=1, N_EACH do table.insert(objects, randomtorus()) end
|
|
|
|
for i=1, N_EACH do table.insert(objects, randomcuboid()) end
|
|
|
|
for i=1, N_EACH do table.insert(objects, randomcylinder()) end
|
|
|
|
for i, object in ipairs(objects) do objects[i] = obj.withmaterial(object, randommaterial()) end
|
|
|
|
return util.union(objects)
|