A "simple" Snake, done as my final JS class project back in DUT
https://snek.s.codinget.me
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101 lines
3.6 KiB
101 lines
3.6 KiB
.PHONY: all clean
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FIRE_ANIM = $(foreach angle, $(shell seq 0 6 359), build/fire$(angle).png)
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PEACH_DECAY_ANIM = $(foreach percent, $(shell seq 99 -1 0), build/peach-decay$(percent).png)
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PEACH_RAINBOW_ANIM = $(foreach percent, $(shell seq 100 2 299), build/peach-rainbow$(percent).png)
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PORTAL_A_ANIM = $(foreach angle, $(shell seq 0 6 359), build/portal-a$(angle).png)
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PORTAL_B_ANIM = $(foreach angle, $(shell seq 0 6 359), build/portal-b$(angle).png)
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PORTAL_C_ANIM = $(foreach angle, $(shell seq 0 6 359), build/portal-c$(angle).png)
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PORTAL_D_ANIM = $(foreach angle, $(shell seq 0 6 359), build/portal-d$(angle).png)
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IMAGES = $(foreach name, apple wall oil key door, public/assets/$(name)32.png)
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TILESETS = $(foreach name, hole, public/assets/$(name)-ts.png)
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ANIMATIONS = $(foreach name, fire peach-decay peach-rainbow portal-a portal-b portal-c portal-d, public/assets/$(name)-anim.png)
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JSON = $(foreach name, snake levelList config metaConfig, public/assets/$(name).json)
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ICON = public/assets/icon32.png public/assets/icon256.png public/favicon.ico
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CSS = public/css/snek.css
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JS = public/js/snek.js
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OUTPUT = $(IMAGES) $(TILESETS) $(ANIMATIONS) $(JSON) $(ICON) $(CSS) $(JS)
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all: images tilesets animations json icon css js
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images: $(IMAGES)
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tilesets: $(TILESETS)
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animations: $(ANIMATIONS)
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json: $(JSON)
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icon: $(ICON)
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css: $(CSS)
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js: $(JS)
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public/favicon.ico: assets/icon.jpg
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convert $^ -resize 32x $@
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public/assets/%32.png: assets/%.png
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convert $^ -resize 32x $@
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public/assets/%256.png: assets/%.png
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convert $^ -resize 256x $@
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public/assets/%32.png: assets/%.jpg
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convert $^ -resize 32x $@
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public/assets/%256.png: assets/%.jpg
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convert $^ -resize 256x $@
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public/assets/%-ts.png: assets/%.png
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convert $^ -scale 32x $@
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public/assets/fire-anim.png: $(FIRE_ANIM)
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convert $^ -append $@
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build/fire%.png: assets/fire.png
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convert $^ -distort ScaleRotateTranslate $(shell echo $@ | sed 's/[^0-9]*//g') -resize 32x $@
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public/assets/peach-decay-anim.png: $(PEACH_DECAY_ANIM)
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convert $^ -append $@
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build/peach-decay%.png: assets/peach.png
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convert $^ -modulate 100,$(shell echo $@ | sed 's/[^0-9]*//g') -resize 32x $@
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public/assets/peach-rainbow-anim.png: $(PEACH_RAINBOW_ANIM)
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convert $^ -append $@
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build/peach-rainbow%.png: assets/peach.png
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convert $^ -modulate 100,100,$(shell echo $@ | sed 's/[^0-9]*//g') -resize 32x $@
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build/portal-b.png: assets/portal.png
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convert $^ -modulate 100,100,200 $@
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build/portal-c.png: assets/portal.png
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convert $^ -modulate 100,100,150 $@
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build/portal-d.png: assets/portal.png
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convert $^ -modulate 100,100,50 $@
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build/portal-a%.png: assets/portal.png
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convert $^ -distort ScaleRotateTranslate $(shell echo $@ | sed 's/[^0-9]*//g') -resize 32x $@
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build/portal-b%.png: build/portal-b.png
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convert $^ -distort ScaleRotateTranslate $(shell echo $@ | sed 's/[^0-9]*//g') -resize 32x $@
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build/portal-c%.png: build/portal-c.png
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convert $^ -distort ScaleRotateTranslate $(shell echo $@ | sed 's/[^0-9]*//g') -resize 32x $@
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build/portal-d%.png: build/portal-d.png
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convert $^ -distort ScaleRotateTranslate $(shell echo $@ | sed 's/[^0-9]*//g') -resize 32x $@
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public/assets/portal-a-anim.png: $(PORTAL_A_ANIM)
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convert $^ -append $@
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public/assets/portal-b-anim.png: $(PORTAL_B_ANIM)
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convert $^ -append $@
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public/assets/portal-c-anim.png: $(PORTAL_C_ANIM)
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convert $^ -append $@
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public/assets/portal-d-anim.png: $(PORTAL_D_ANIM)
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convert $^ -append $@
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public/assets/%.json: assets/%.json
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cp $^ $@
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public/css/snek.css: src/less/snek.less $(wildcard src/less/*.less)
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node_modules/.bin/lessc $< $@
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public/js/snek.js: $(wildcard src/js/*.js)
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node mergejs.js $^ > $@
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clean:
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rm -f build/*.*
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rm -f $(OUTPUT)
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