A "simple" Snake, done as my final JS class project back in DUT
https://snek.s.codinget.me
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136 lines
4.0 KiB
136 lines
4.0 KiB
const ProgressBar=require('progress');
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const assetSpecs=[
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{ name: 'fruit', filename: 'apple32.png', type: 'image' },
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{ name: 'superFruit', filename: 'peach-rainbow-anim.png', type: 'image' },
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{ name: 'decayFruit', filename: 'peach-decay-anim.png', type: 'image' },
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{ name: 'wall', filename: 'wall32.png', type: 'image' },
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{ name: 'flammable', filename: 'oil32.png', type: 'image' },
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{ name: 'hole', filename: 'hole-ts.png', type: 'image' },
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{ name: 'fire', filename: 'fire-anim.png', type: 'image' },
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{ name: 'portalA', filename: 'portal-a-anim.png', type: 'image' },
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{ name: 'portalB', filename: 'portal-b-anim.png', type: 'image' },
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{ name: 'portalC', filename: 'portal-c-anim.png', type: 'image' },
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{ name: 'portalD', filename: 'portal-d-anim.png', type: 'image' },
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{ name: 'snake', filename: 'snake.json', type: 'json' },
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{ name: 'levelList', filename: 'levelList.json', type: 'json' },
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{ name: 'config', filename: 'config.json', type: 'json' },
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{ name: 'metaConfig', filename: 'metaConfig.json', type: 'json' }
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];
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const tasks=[
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{ from: 'hole', type: 'tileset', steps: 3, tiles: ['base', 'ul', 'dr', 'dl', 'ur', 'l', 'r', 'd', 'u'] },
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{ from: 'fire', type: 'animation', steps: 3 },
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{ from: 'portalA', type: 'animation', steps: 3 },
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{ from: 'portalB', type: 'animation', steps: 3 },
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{ from: 'portalC', type: 'animation', steps: 3 },
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{ from: 'portalD', type: 'animation', steps: 3 },
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{ from: 'superFruit', type: 'animation', steps: 5 },
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{ from: 'decayFruit', type: 'animation', steps: 5 }
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];
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const cvs=document.createElement('canvas');
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cvs.width=400;
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cvs.height=50;
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cvs.classList.add('progressBar');
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cvs.classList.add('hiddenBottom');
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const bar=new ProgressBar(assetSpecs.length*2+tasks.reduce((a, t) => a+t.steps, 0));
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bar.addUpdateListener(() => bar.draw(cvs, '#930a16', '#23090d'));
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bar.draw(cvs, '#930a16', '#23090d');
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document.body.appendChild(cvs);
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setTimeout(() => cvs.classList.remove('hiddenBottom'), 0);
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bar.addReadyListener(() => {
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cvs.classList.add('hiddenBottom');
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setTimeout(() => document.body.removeChild(cvs), 1000);
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});
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//XXX purposefully slow down asset loading
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const sleep=(ms=500) => new Promise(ok => setTimeout(ok, ms*Math.random()));
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const loadAsset=async (asset) => {
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const response=await fetch('assets/'+asset.filename);
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await sleep();
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bar.update();
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let result;
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switch(asset.type) {
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case 'json':
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result=await response.json();
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break;
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case 'image':
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result=await createImageBitmap(await response.blob());
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break;
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}
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await sleep();
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bar.update();
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return [asset.name, result];
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};
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let assets=Object.create(null);
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let ready=false;
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let readyListeners=[];
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(async () => {
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let arr=await Promise
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.all(
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assetSpecs.map(a => loadAsset(a))
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);
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arr.forEach(([name, value]) => {
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assets[name]=value;
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});
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for(let task of tasks) {
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const source=assets[task.from];
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switch(task.type) {
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case 'tileset': {
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let asset=assets[task.from]=Object.create(null);
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for(let tId in task.tiles) {
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const tName=task.tiles[tId];
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asset[tName]=await createImageBitmap(source, 0, source.width*tId, source.width, source.width);
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if(tId%(task.tiles.length/task.steps)==0) {
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await sleep(100);
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bar.update();
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}
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}
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break;
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}
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case 'animation': {
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let anim=assets[task.from]=[];
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let frameCount=source.height/source.width;
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for(let i=0; i<frameCount; i++) {
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anim[i]=await createImageBitmap(source, 0, source.width*i, source.width, source.width);
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if(i%(frameCount/task.steps)==0) {
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await sleep(100);
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bar.update();
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}
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}
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break;
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}
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}
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}
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ready=true;
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readyListeners.forEach(fn => fn.bind(fn)());
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readyListeners=null;
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})();
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const onReady=(fn) => {
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if(ready) fn.bind(fn)();
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else readyListeners.push(fn);
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};
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const get=(name) => {
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let asset=assets[name];
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if(!asset) throw new Error("Unknown asset: "+name);
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return asset;
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};
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return {
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onReady, get
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};
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