A "simple" Snake, done as my final JS class project back in DUT
https://snek.s.codinget.me
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
81 lines
1.9 KiB
81 lines
1.9 KiB
const ProgressBar=require('progress');
|
|
|
|
const assetSpecs=[
|
|
{ name: 'fruit', filename: 'apple32.png', type: 'image' },
|
|
{ name: 'wall', filename: 'wall32.png', type: 'image' },
|
|
{ name: 'snake', filename: 'snake.json', type: 'json' },
|
|
{ name: 'levelList', filename: 'levelList.json', type: 'json' },
|
|
{ name: 'config', filename: 'config.json', type: 'json' }
|
|
];
|
|
|
|
const cvs=document.createElement('canvas');
|
|
cvs.width=400;
|
|
cvs.height=50;
|
|
cvs.classList.add('progressBar');
|
|
cvs.classList.add('hiddenBottom');
|
|
|
|
const bar=new ProgressBar(assetSpecs.length*2);
|
|
bar.addUpdateListener(() => bar.draw(cvs));
|
|
bar.draw(cvs);
|
|
|
|
document.body.appendChild(cvs);
|
|
setTimeout(() => cvs.classList.remove('hiddenBottom'), 0);
|
|
|
|
bar.addReadyListener(() => {
|
|
cvs.classList.add('hiddenBottom');
|
|
setTimeout(() => document.body.removeChild(cvs), 1000);
|
|
});
|
|
|
|
//XXX purposefully slow down asset loading
|
|
const sleep=(ms) => new Promise(ok => setTimeout(ok, ms));
|
|
|
|
const loadAsset=async (asset) => {
|
|
const response=await fetch('assets/'+asset.filename);
|
|
await sleep(1000*Math.random());
|
|
bar.update();
|
|
let result;
|
|
switch(asset.type) {
|
|
case 'json':
|
|
result=await response.json();
|
|
break;
|
|
|
|
case 'image':
|
|
result=await createImageBitmap(await response.blob());
|
|
break;
|
|
}
|
|
await sleep(1000*Math.random());
|
|
bar.update();
|
|
return [asset.name, result];
|
|
};
|
|
|
|
let assets=Object.create(null);
|
|
let ready=false;
|
|
let readyListeners=[];
|
|
|
|
Promise
|
|
.all(
|
|
assetSpecs.map(a => loadAsset(a))
|
|
).then(arr => {
|
|
arr.forEach(([name, value]) => {
|
|
assets[name]=value;
|
|
});
|
|
ready=true;
|
|
readyListeners.forEach(fn => fn.bind(fn)());
|
|
readyListeners=null;
|
|
});
|
|
|
|
const onReady=(fn) => {
|
|
if(ready) fn.bind(fn)();
|
|
else readyListeners.push(fn);
|
|
};
|
|
|
|
const get=(name) => {
|
|
let asset=assets[name];
|
|
if(!asset) throw new Error("Unknown asset: "+name);
|
|
return asset;
|
|
};
|
|
|
|
return {
|
|
onReady, get
|
|
};
|
|
|
|
|