fixed engine and added level2
This commit is contained in:
+12
-2
@@ -1,11 +1,12 @@
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{
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"speedrun": {
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"desc": "Get all the fruits as fast as possible without touching the walls",
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"rules": {
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"fruitRegrow": false,
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"speedIncrease": false,
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"worldWrap": false,
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"winCondition": "fruit",
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"scoreSystem": "time"
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"scoreSystem": "speedrun"
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},
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"levelFilename": "level<n>.json",
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"levelDisplay": "Level <n>",
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@@ -14,9 +15,11 @@
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]
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},
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"arcade": {
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"desc": "Have fun just like in the good ol' days, walls wrap around, fruits respawn and speed increases",
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"rules": {
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"fruitRegrow": true,
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"speedIncrease": true,
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"speedMultiplier": 0.9,
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"worldWrap": true
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},
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"levelFilename": "arcade-<l>.json",
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@@ -24,7 +27,14 @@
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"levels": [
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"Arcade",
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"Timed",
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"Survival"
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"Survival",
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"Versus"
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],
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"levelDesc": [
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"The old classic, try to get as high as a score as you can",
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"Get a score as high as you can in 30 seconds",
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"Survive for as long as you can in an increasingly difficult game",
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"Fight against an opponent online"
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]
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}
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}
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