added death message and username (closes #25)

This commit is contained in:
Nathan DECHER
2020-04-13 15:50:46 +02:00
parent 462668e5cd
commit db52ff95ae
5 changed files with 26 additions and 8 deletions
+9 -7
View File
@@ -405,17 +405,18 @@ class SnekGame {
head[0]=(head[0]+this.dimensions[0])%this.dimensions[0];
head[1]=(head[1]+this.dimensions[1])%this.dimensions[1];
} else {
return this.die();
return this.die("literally fell out of the world", "exited the grid");
}
}
switch(this.world[head[0]][head[1]]) {
// you hit, you die
case WALL:
case FIRE:
case WALL: return this.die("thought walls were edible", "hit a wall");
case FIRE: return this.die("burned to a crisp", "hit fire");
case SNAKE:
case HOLE_S:
return this.die();
case FLAMMABLE_S:
return this.die("achieved every dog's dream", "ate their own tail");
// if either 3 consecutive segments or the whole snake is on a hole, you die
case HOLE:
@@ -426,7 +427,7 @@ class SnekGame {
this.snake.length>=2 &&
this.world[this.snake[0][0]][this.snake[0][1]]==HOLE_S &&
this.world[this.snake[1][0]][this.snake[1][1]]==HOLE_S
) return this.die();
) return this.die("fell harder than their grades", "fell in a hole");
break;
// you eat, you get a massive score boost
@@ -533,7 +534,7 @@ class SnekGame {
];
return surrounding.some(tile => tile==FIRE);
};
if(this.getTilesOfType(FLAMMABLE_S).some(touchingFire)) return this.die();
if(this.getTilesOfType(FLAMMABLE_S).some(touchingFire)) return this.die("didn't know oil was flammable", "stood on oil when it caught on fire");
this.getTilesOfType(FLAMMABLE).filter(touchingFire).forEach(([x, y]) => this.world[x][y]=FIRE);
}
@@ -567,9 +568,10 @@ class SnekGame {
if(this.callback) this.callback('win');
}
die() {
die(message='died', reason='died') {
this.playing=false;
this.endPlayTime=this.playTime;
this.death={message, reason};
if(this.callback) this.callback('die');
}