|  |  |  | @ -134,6 +134,9 @@ class SnekGame { | 
			
		
	
		
			
				
					|  |  |  |  | 			cellSize, | 
			
		
	
		
			
				
					|  |  |  |  | 			cellSize | 
			
		
	
		
			
				
					|  |  |  |  | 		); | 
			
		
	
		
			
				
					|  |  |  |  | 		const putTileAnim=(x, y, tile) => putTile(x, y, tile[ | 
			
		
	
		
			
				
					|  |  |  |  | 			Math.floor(Date.now()/1000*60+x+y)%tile.length | 
			
		
	
		
			
				
					|  |  |  |  | 		]); | 
			
		
	
		
			
				
					|  |  |  |  | 		const checkAdj=(x, y) => { | 
			
		
	
		
			
				
					|  |  |  |  | 			let adj={}; | 
			
		
	
		
			
				
					|  |  |  |  | 			adj.u=this.world[x][y-1]; | 
			
		
	
	
		
			
				
					|  |  |  | @ -154,7 +157,7 @@ class SnekGame { | 
			
		
	
		
			
				
					|  |  |  |  | 						break; | 
			
		
	
		
			
				
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					|  |  |  |  | 					case FIRE: | 
			
		
	
		
			
				
					|  |  |  |  | 						putTile(x, y, fire[Math.floor(Date.now()/1000*60)%60]); | 
			
		
	
		
			
				
					|  |  |  |  | 						putTileAnim(x, y, fire); | 
			
		
	
		
			
				
					|  |  |  |  | 						break; | 
			
		
	
		
			
				
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 | 
			
		
	
		
			
				
					|  |  |  |  | 					case HOLE: 
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