added help page (closes #15)
	
		
	
				
					
				
			
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| <!DOCTYPE html> | ||||
| <html> | ||||
| 	<head> | ||||
| 		<title>Snek - Help</title> | ||||
| 		<meta charset="UTF-8"> | ||||
| 		<link rel="favicon" href="favicon.ico"> | ||||
| 		<link rel="stylesheet" href="css/snek.css"> | ||||
| 	</head> | ||||
| 	<body> | ||||
| 		<main class="help"> | ||||
| 			<article> | ||||
| 				<h2>Controls</h2> | ||||
| 				<p> | ||||
| 					On keyboard, the game is played with the arrow keys.<br> | ||||
| 					You can use the <code>f</code> key to go fullscreen.<br> | ||||
| 					You can also use the <code>r</code> key to quickly restart a game.<br> | ||||
| 				</p> | ||||
| 				<p> | ||||
| 					On mobile or with a touchscreen, the game can be played in 3 modes.<br> | ||||
| 					In crosspad mode, the screen is divided into 4 regions, and each one corresponds to a direction.<br> | ||||
| 					In joystick mode, the point where you press your finger is the center of a virtual joystick, and moving it will trigger the directions.<br> | ||||
| 					In swipe mode, you just swipe to move. | ||||
| 				</p> | ||||
| 			</article> | ||||
| 			<article> | ||||
| 				<h2>Game modes</h2> | ||||
| 				<section> | ||||
| 					<h3>Speedrun mode</h3> | ||||
| 					<p> | ||||
| 						In speedrun mode, the goal is to collect all the fruits as fast as possible.<br> | ||||
| 						Attempting to go through the edge of the playfield will kill you.<br> | ||||
| 						Each level introduces a new mechanic. | ||||
| 					</p> | ||||
| 				</section> | ||||
| 				<section> | ||||
| 					<h3>Arcade</h3> | ||||
| 					<p> | ||||
| 						Arcade mode is mostly like the classics.<br> | ||||
| 						In arcade mode, you can go through the edge of the playfield and come out on the other side.<br> | ||||
| 						Super fruits and decaying fruits may also appear. They are worth <em>10</em> and <em>5</em> points respectively. | ||||
| 					</p> | ||||
| 				</section> | ||||
| 				<section> | ||||
| 					<h3>Timed</h3> | ||||
| 					<p> | ||||
| 						Timed mode is a bare-bones mode with a looping playfield.<br> | ||||
| 						A timed game only lasts for 30 seconds, and the goal is to get as high a score as possible. | ||||
| 					</p> | ||||
| 				</section> | ||||
| 			</article> | ||||
| 			<article> | ||||
| 				<h2>Tiles</h2> | ||||
| 				<ul> | ||||
| 					<li><em>Walls</em> kill you if you touch them</li> | ||||
| 					<li><em>Fruits</em> give you one point and make you grow. In arcade gamemodes, they also make the game go faster</li> | ||||
| 					<li><em>Holes</em> kill you if the entire snake is over a hole, or the head and 3 subsequent tiles are over a hole</li> | ||||
| 					<li><em>Fire</em> kills you if you touch it</li> | ||||
| 					<li><em>Super fruits</em> give you 10 points, and sometimes spawn in arcade mode</li> | ||||
| 					<li><em>Decaying fruits</em> give you 5 points and sometimes spawn in arcade mode, but they also decay after 2 seconds and disappear</li> | ||||
| 				</ul> | ||||
| 			</article> | ||||
| 		</main> | ||||
| 	</body> | ||||
| </html> | ||||
| @ -0,0 +1,16 @@ | ||||
| .help { | ||||
| 	display: block; | ||||
| 
 | ||||
| 	article { | ||||
| 		margin-bottom: 2ex; | ||||
| 	} | ||||
| 
 | ||||
| 	section { | ||||
| 		margin-bottom: 1ex; | ||||
| 	} | ||||
| 
 | ||||
| 	ul { | ||||
| 		margin-left: 2ex; | ||||
| 		font-size: 1.6em; | ||||
| 	} | ||||
| } | ||||
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