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@ -117,15 +117,8 @@ class SnekGame { |
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const offsetX=(this.canvas.width-cellSize*this.dimensions[0])/2; |
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const offsetX=(this.canvas.width-cellSize*this.dimensions[0])/2; |
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const offsetY=(this.canvas.height-cellSize*this.dimensions[1])/2; |
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const offsetY=(this.canvas.height-cellSize*this.dimensions[1])/2; |
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// draw the border around our game area
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this.ctx.fillStyle='black'; |
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this.ctx.fillRect(0, 0, this.canvas.width, offsetY); |
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this.ctx.fillRect(0, 0, offsetX, this.canvas.height); |
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this.ctx.fillRect(offsetX+cellSize*this.dimensions[0], 0, offsetX, this.canvas.height); |
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this.ctx.fillRect(0, offsetY+cellSize*this.dimensions[1], this.canvas.width, offsetY); |
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// draw a grid/checkerboard if requested
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// draw a grid/checkerboard if requested
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if(config.get('appearance.grid')=='grid') { |
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if(config.getS('appearance.grid')=='grid') { |
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this.ctx.strokeStyle='rgba(0, 0, 0, 50%)'; |
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this.ctx.strokeStyle='rgba(0, 0, 0, 50%)'; |
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this.ctx.lineCap='square'; |
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this.ctx.lineCap='square'; |
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this.ctx.lineWidth=1; |
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this.ctx.lineWidth=1; |
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@ -139,7 +132,7 @@ class SnekGame { |
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this.ctx.lineTo(this.canvas.width-offsetX, offsetY+y*cellSize); |
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this.ctx.lineTo(this.canvas.width-offsetX, offsetY+y*cellSize); |
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} |
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} |
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this.ctx.stroke(); |
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this.ctx.stroke(); |
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} else if(config.get('appearance.grid')=='checkerboard') { |
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} else if(config.getS('appearance.grid')=='checkerboard') { |
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this.ctx.fillStyle='rgba(0, 0, 0, 10%)'; |
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this.ctx.fillStyle='rgba(0, 0, 0, 10%)'; |
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for(let x=0; x<this.dimensions[0]; x++) { |
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for(let x=0; x<this.dimensions[0]; x++) { |
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for(let y=(x+1)%2; y<this.dimensions[1]; y+=2) { |
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for(let y=(x+1)%2; y<this.dimensions[1]; y+=2) { |
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@ -254,6 +247,69 @@ class SnekGame { |
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cellSize*fruitScale |
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cellSize*fruitScale |
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); |
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); |
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}); |
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}); |
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// show the timer
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if(this.rules.winCondition=='time') { |
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if(config.getS('appearance.timer')=='border' || config.getS('appearance.timer')=='both') { |
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let remaining=(this.rules.gameDuration-this.playTime)/this.rules.gameDuration; |
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const w=this.dimensions[0]*cellSize; |
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const h=this.dimensions[1]*cellSize; |
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const p=w*2+h*2; |
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const wp=w/p; |
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const hp=h/p; |
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const pdst=(st, ed, frac) => |
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(ed-st)*frac+st; |
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this.ctx.strokeStyle='#930a16'; |
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this.ctx.lineJoin='miter'; |
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this.ctx.lineCap='round'; |
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this.ctx.lineWidth=5; |
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this.ctx.beginPath(); |
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this.ctx.moveTo(this.canvas.width/2, offsetY+2); |
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let sp=Math.min(wp/2, remaining); |
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remaining-=sp; |
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this.ctx.lineTo(pdst(this.canvas.width/2, w+offsetX-2, sp/wp*2), offsetY+2); |
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if(remaining) { |
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sp=Math.min(hp, remaining); |
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remaining-=sp; |
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this.ctx.lineTo(w+offsetX-2, pdst(offsetY+2, offsetY+h-2, sp/hp)); |
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} |
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if(remaining) { |
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sp=Math.min(wp, remaining); |
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remaining-=sp; |
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this.ctx.lineTo(pdst(w+offsetX-2, offsetX+2, sp/wp), offsetY+h-2); |
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} |
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if(remaining) { |
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sp=Math.min(hp, remaining); |
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remaining-=sp; |
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this.ctx.lineTo(offsetX+2, pdst(offsetY+h-2, offsetY+2, sp/hp)); |
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} |
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if(remaining) { |
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this.ctx.lineTo(pdst(offsetX+2, this.canvas.width/2, remaining/wp*2), offsetY+2); |
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} |
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this.ctx.stroke(); |
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} |
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if(config.getS('appearance.timer')=='number' || config.getS('appearance.timer')=='both') { |
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let remaining=''+Math.ceil((this.rules.gameDuration-this.playTime)/1000); |
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while(remaining.length<(''+this.rules.gameDuration/1000).length) remaining='0'+remaining; |
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this.ctx.fillStyle='#930a16'; |
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this.ctx.textAlign='center'; |
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this.ctx.textBaseline='middle'; |
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this.ctx.font='4rem "Fira Code"'; |
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this.ctx.fillText(remaining, this.canvas.width/2, this.canvas.height/2); |
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} |
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} |
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// draw the border around our game area
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this.ctx.fillStyle='black'; |
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this.ctx.fillRect(0, 0, this.canvas.width, offsetY); |
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this.ctx.fillRect(0, 0, offsetX, this.canvas.height); |
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this.ctx.fillRect(offsetX+cellSize*this.dimensions[0], 0, offsetX, this.canvas.height); |
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this.ctx.fillRect(0, offsetY+cellSize*this.dimensions[1], this.canvas.width, offsetY); |
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} |
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} |
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step() { |
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step() { |
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