|  |  |  | @ -13,6 +13,7 @@ const handleAngleMagnitude=(x, y, threshold=0, fn=null, clearBuffer=false) => { | 
			
		
	
		
			
				
					|  |  |  |  | 	const {angle, magnitude}=toAngleMagnitude(x, y); | 
			
		
	
		
			
				
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					|  |  |  |  | 	if(magnitude>threshold) { | 
			
		
	
		
			
				
					|  |  |  |  | 		let inputs=currentInputs; | 
			
		
	
		
			
				
					|  |  |  |  | 		if(angle>.25 && angle <.75) inputs.right=true; | 
			
		
	
		
			
				
					|  |  |  |  | 		else if(angle>.75 && angle<1.25) inputs.up=true; | 
			
		
	
		
			
				
					|  |  |  |  | 		else if(angle>1.25 && angle<1.75) inputs.left=true; | 
			
		
	
	
		
			
				
					|  |  |  | @ -69,7 +70,7 @@ const handleJoystick=(() => { | 
			
		
	
		
			
				
					|  |  |  |  | 				!config.touchscreen.buffer | 
			
		
	
		
			
				
					|  |  |  |  | 			) | 
			
		
	
		
			
				
					|  |  |  |  | 	} | 
			
		
	
		
			
				
					|  |  |  |  | }); | 
			
		
	
		
			
				
					|  |  |  |  | })(); | 
			
		
	
		
			
				
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					|  |  |  |  | const handleSwipe=(() => { | 
			
		
	
		
			
				
					|  |  |  |  | 	let center={ | 
			
		
	
	
		
			
				
					|  |  |  | @ -91,7 +92,7 @@ const handleSwipe=(() => { | 
			
		
	
		
			
				
					|  |  |  |  | 				!config.touchscreen.buffer | 
			
		
	
		
			
				
					|  |  |  |  | 			) | 
			
		
	
		
			
				
					|  |  |  |  | 	} | 
			
		
	
		
			
				
					|  |  |  |  | }); | 
			
		
	
		
			
				
					|  |  |  |  | })(); | 
			
		
	
		
			
				
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					|  |  |  |  | const handleGamepads={ | 
			
		
	
		
			
				
					|  |  |  |  | 	frame: () => { | 
			
		
	
	
		
			
				
					|  |  |  | @ -111,6 +112,7 @@ const handleGamepads={ | 
			
		
	
		
			
				
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					|  |  |  |  | const handleEvent=(type, evt) => { | 
			
		
	
		
			
				
					|  |  |  |  | 	for(let handler of handlers) { | 
			
		
	
		
			
				
					|  |  |  |  | 		console.log(type, handler); | 
			
		
	
		
			
				
					|  |  |  |  | 		let fn=handler[type]; | 
			
		
	
		
			
				
					|  |  |  |  | 		if(fn) fn(evt); | 
			
		
	
		
			
				
					|  |  |  |  | 	} | 
			
		
	
	
		
			
				
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