fixed engine and added level2

This commit is contained in:
Nathan DECHER
2020-03-25 18:29:28 +01:00
parent beb9598f69
commit 03e0c97280
8 changed files with 186 additions and 46 deletions
+79 -29
View File
@@ -6,21 +6,62 @@ const ifNaN=(v, r) => isNaN(v)?r:v;
class SnekGame {
constructor(settings, canvas, rules) {
// build the world
this.dimensions=[...settings.dimensions];
this.world=Array(settings.dimensions[0]);
for(let i=0; i<settings.dimensions[0]; i++) {
this.world[i]=Array(settings.dimensions[1]);
this.world[i].fill(EMPTY);
}
console.log(this);
settings.walls.forEach(([x, y]) => this.world[x][y]=WALL);
settings.food.forEach(([x, y]) => this.world[x][y]=FOOD);
settings.snake.forEach(([x, y]) => this.world[x][y]=SNAKE);
// setup the delay
this.delay=settings.delay;
// world is given in the level
if(settings.world) { // explicitly
// convert the world
this.world=Array(settings.world[0].length);
for(let x=0; x<this.world.length; x++) {
this.world[x]=Array(settings.world.length);
for(let y=0; y<this.world[x].length; y++) {
this.world[x][y]=(() => {
switch(settings.world[y][x]) {
case ' ': return EMPTY;
case 'f': return FOOD;
case 'w': return WALL;
}
})();
}
}
//
// extract the dimensions
this.dimensions=[this.world.length, this.world[0].length];
// extract the fruits
this.fruits=[];
this.world
.forEach((l, x) => l.forEach(
(c, y) => {
if(c==FOOD) this.fruits.push([x, y]);
}
));
} else { // dimension and objects
// get the dimensions
this.dimensions=[...settings.dimensions];
// build an empty world
this.world=Array(settings.dimensions[0]);
for(let i=0; i<settings.dimensions[0]; i++) {
this.world[i]=Array(settings.dimensions[1]);
this.world[i].fill(EMPTY);
}
// add the walls
settings.walls.forEach(([x, y]) => this.world[x][y]=WALL);
// add the food
settings.food.forEach(([x, y]) => this.world[x][y]=FOOD);
this.fruits=[...settings.food];
}
// add the snake to the world
settings.snake.forEach(([x, y]) => this.world[x][y]=SNAKE);
// get the head and initial direction
this.head=[...settings.snake[0]];
this.direction=[
@@ -28,9 +69,8 @@ class SnekGame {
ifNaN(settings.snake[0][1]-settings.snake[1][1], 0)
];
// get the snake and the fruits themselves
// store the snake
this.snake=[...settings.snake];
this.fruits=[...settings.food];
// get our canvas, like, if we want to actually draw
this.canvas=canvas;
@@ -43,8 +83,13 @@ class SnekGame {
speedIncrease: true,
worldWrap: true,
winCondition: 'none',
scoreSystem: 'fruit'
}, rules, settings);
scoreSystem: 'fruit',
netPlay: false
}, rules, settings.rules || {});
}
get playTime() {
return Date.now()-this.firstStep;
}
draw() {
@@ -121,7 +166,7 @@ class SnekGame {
this.ctx.drawImage(
fruit,
offsetX+cellSize*x+(1-fruitScale)*cellSize/2,
offsetY+cellSize*x+(1-fruitScale)*cellSize/2,
offsetY+cellSize*y+(1-fruitScale)*cellSize/2,
cellSize*fruitScale,
cellSize*fruitScale
);
@@ -163,11 +208,8 @@ class SnekGame {
// remove the fruit from existence
this.world[head[0]][head[1]]=SNAKE;
this.fruits.splice(
this.fruits.find(
([x, y]) => x==head[0] && y==head[1]
),
1
this.fruits=this.fruits.filter(
([x, y]) => !(x==head[0] && y==head[1])
);
// custom rules
@@ -192,14 +234,22 @@ class SnekGame {
this.snake.unshift(head);
// victory condition
if(!this.fruits.length) return this.win();
if(this.rules.winCondition=='fruit') {
if(!this.fruits.length) return this.win();
}
if(this.rules.winCondition=='time') {
if(this.playTime>=this.rules.gameDuration) return this.win();
}
if(this.rules.winCondition=='score') {
if(this.score>=this.rules.scoreObjective) return this.win();
}
}
tick() {
if(!this.playing) return;
if(!this.lastStep) this.lastStep=this.firstStep;
this.draw();
if(this.callback) this.callback();
if(this.callback) this.callback('tick');
if(this.lastStep+this.delay<Date.now()) {
this.lastStep+=this.delay;
this.step();
@@ -209,15 +259,14 @@ class SnekGame {
win() {
this.playing=false;
// you gud lol
console.log("You gud lol");
console.log(`Won in ${(Date.now()-this.firstStep)/1000} seconds`);
this.endPlayTime=this.playTime;
if(this.callback) this.callback('win');
}
die() {
this.playing=false;
// you bad lol
console.log("You bad lol");
this.endPlayTime=this.playTime;
if(this.callback) this.callback('die');
}
handleInputs(inputs) {
@@ -244,4 +293,5 @@ class SnekGame {
}
}
module.exports=SnekGame;
return SnekGame;