added fire and a stub for level 5
This commit is contained in:
+11
-2
@@ -1,4 +1,4 @@
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const [EMPTY, FOOD, WALL, HOLE, HOLE_S, SNAKE]=Array(6).keys();
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const [EMPTY, FOOD, WALL, FIRE, HOLE, HOLE_S, SNAKE]=Array(7).keys();
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class SnekGame {
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constructor(settings, canvas, rules) {
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@@ -19,6 +19,7 @@ class SnekGame {
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case 'f': return FOOD;
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case 'w': return WALL;
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case 'o': return HOLE;
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case 'i': return FIRE;
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}
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})();
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}
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@@ -53,6 +54,9 @@ class SnekGame {
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// add the holes
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if(settings.holes) settings.holes.forEach(([x, y]) => this.world[x][y]=HOLE);
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// add the fires
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if(settings.fires) settings.fires.forEach(([x, y]) => this.world[x][y]=FIRE);
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// add the food
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settings.food.forEach(([x, y]) => this.world[x][y]=FOOD);
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this.fruits=[...settings.food];
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@@ -122,7 +126,7 @@ class SnekGame {
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// draw our walls
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const wall=assets.get('wall');
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const hole=assets.get('hole');
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const fire=assets.get('fire');
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const putTile=(x, y, tile) => this.ctx.drawImage(
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tile,
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offsetX+cellSize*x,
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@@ -149,6 +153,10 @@ class SnekGame {
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putTile(x, y, wall);
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break;
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case FIRE:
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putTile(x, y, fire[Math.floor(Date.now()/1000*60)%60]);
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break;
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case HOLE:
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case HOLE_S: {
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putTile(x, y, hole.base);
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@@ -253,6 +261,7 @@ class SnekGame {
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switch(this.world[head[0]][head[1]]) {
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// you hit, you die
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case WALL:
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case FIRE:
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case SNAKE:
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case HOLE_S:
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return this.die();
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