A "simple" Snake, done as my final JS class project back in DUT https://snek.s.codinget.me
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Snek/src/js/assets.js

82 lines
1.9 KiB

const ProgressBar=require('progress');
const assetSpecs=[
{ name: 'fruit', filename: 'apple32.png', type: 'image' },
{ name: 'wall', filename: 'wall32.png', type: 'image' },
{ name: 'snake', filename: 'snake.json', type: 'json' },
{ name: 'levelList', filename: 'levelList.json', type: 'json' },
{ name: 'config', filename: 'config.json', type: 'json' }
];
const cvs=document.createElement('canvas');
cvs.width=400;
cvs.height=50;
cvs.classList.add('progressBar');
cvs.classList.add('hiddenBottom');
const bar=new ProgressBar(assetSpecs.length*2);
bar.addUpdateListener(() => bar.draw(cvs));
bar.draw(cvs);
document.body.appendChild(cvs);
setTimeout(() => cvs.classList.remove('hiddenBottom'), 0);
bar.addReadyListener(() => {
cvs.classList.add('hiddenBottom');
setTimeout(() => document.body.removeChild(cvs), 1000);
});
//XXX purposefully slow down asset loading
const sleep=(ms) => new Promise(ok => setTimeout(ok, ms));
const loadAsset=async (asset) => {
const response=await fetch('assets/'+asset.filename);
await sleep(1000*Math.random());
bar.update();
let result;
switch(asset.type) {
case 'json':
result=await response.json();
break;
case 'image':
result=await createImageBitmap(await response.blob());
break;
}
await sleep(1000*Math.random());
bar.update();
return [asset.name, result];
};
let assets=Object.create(null);
let ready=false;
let readyListeners=[];
Promise
.all(
assetSpecs.map(a => loadAsset(a))
).then(arr => {
arr.forEach(([name, value]) => {
assets[name]=value;
});
ready=true;
readyListeners.forEach(fn => fn.bind(fn)());
readyListeners=null;
});
const onReady=(fn) => {
if(ready) fn.bind(fn)();
else readyListeners.push(fn);
};
const get=(name) => {
let asset=assets[name];
if(!asset) throw new Error("Unknown asset: "+name);
return asset;
};
return {
onReady, get
};