A "simple" Snake, done as my final JS class project back in DUT https://snek.s.codinget.me
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Snek/Makefile

59 lines
1.5 KiB

.PHONY: all clean
FIRE_ANIM = $(foreach angle, $(shell seq 0 6 359), build/fire$(angle).png)
IMAGES = $(foreach name, apple wall, public/assets/$(name)32.png)
TILESETS = $(foreach name, hole, public/assets/$(name)-ts.png)
ANIMATIONS = $(foreach name, fire, public/assets/$(name)-anim.png)
JSON = $(foreach name, snake levelList config metaConfig, public/assets/$(name).json)
ICON = public/assets/icon32.png public/assets/icon256.png public/favicon.ico
CSS = public/css/snek.css
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JS = public/js/snek.js
OUTPUT = $(IMAGES) $(TILESETS) $(ANIMATIONS) $(JSON) $(ICON) $(CSS) $(JS)
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all: images tilesets animations json icon css js
images: $(IMAGES)
tilesets: $(TILESETS)
animations: $(ANIMATIONS)
json: $(JSON)
icon: $(ICON)
css: $(CSS)
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js: $(JS)
public/favicon.ico: assets/icon.jpg
convert $^ -resize 32x $@
public/assets/%32.png: assets/%.png
convert $^ -resize 32x $@
public/assets/%256.png: assets/%.png
convert $^ -resize 256x $@
public/assets/%32.png: assets/%.jpg
convert $^ -resize 32x $@
public/assets/%256.png: assets/%.jpg
convert $^ -resize 256x $@
public/assets/%-ts.png: assets/%.png
convert $^ -scale 32x $@
public/assets/fire-anim.png: $(FIRE_ANIM)
convert $^ -append $@
build/fire%.png: assets/fire.png
convert $^ -distort ScaleRotateTranslate $(shell echo $@ | sed 's/[^0-9]*//g') -resize 32x $@
public/assets/%.json: assets/%.json
cp $^ $@
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public/css/snek.css: src/less/snek.less $(wildcard src/less/*.less)
node_modules/.bin/lessc $< $@
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public/js/snek.js: $(wildcard src/js/*.js)
node mergejs.js $^ > $@
clean:
rm -f build/*.*
rm -f $(OUTPUT)